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The pleasures of computer gaming

by Jason Wilson

Cover of The pleasures of computer gaming

"This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher.

Social aspectsVideo gamesComputer gamesNew media art
The pleasures of computer gaming by Jason Wilson — book · Vinony