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Baldies

Baldies · RAWG · Courtesy of RAWG

EntityQ2446941· pop 6· linked from 18 articles

Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to the PC, PlayStation, Sega Saturn, and Macintosh. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can partici

Game data

Released
1995-01-01
User rating
0.00 / 5
Platforms
PC, PlayStation, SEGA Saturn, Jaguar

via RAWG

Game details · IGDB

Baldies is a real-time strategy video game. In the game, players build and manage a community of the titular short and plump bald characters with the ultimate goal of conquering the world by defeating similarly-looking short little hairy people known as the "Hairies".

Released
1995
Genres
Real Time Strategy (RTS), Simulator
Platforms
PC (Microsoft Windows), Mac, DOS, Atari Jaguar CD, Sega Saturn, PlayStation
Game modes
Single player, Multiplayer
Developer
Creative Edge Software
Publisher
Atari Corporation

Wikidata facts

Instance of
video game
Country of origin
United Kingdom
Platform
Sega Saturn
Official website
www.baldies.com
Show 2 more facts
publication date
1995-00-00
Sources (3)

via Wikidata · CC0

~12 min read

Encyclopedic overview

8 sections
Contents
  • Gameplay
  • Development
  • Release
  • Reception
  • Legacy
  • Notes
  • References
  • External links

Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to the PC, PlayStation, Sega Saturn, and Macintosh. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN) on PC.

Baldies began production in 1993 for the Amiga platform, intended to be published first by Mindscape and then by GameTek. It was spearheaded by Creative Edge founder David Wightman, who served as lead programmer and designer. Wightman designed the game's concept to have the depth of the god game Populous (1989) and accessibility of the puzzle–strategy game Lemmings (1991). The original Amiga version received a demo published as covermount with an issue of CU Amiga magazine, but was never published until it was ported and finished on Jaguar CD. Ports for 3DO Interactive Multiplayer and Amiga CD32 began development but were never released. The game garnered generally favorable reception from critics; praise was given to its novel style and level of gameplay freedom given to players, though the simplistic graphics, learning curve, and controls were a point of contention for reviewers. It was followed by Skull Caps (1998).

Excerpted from Wikipedia’s “Baldies” article, available under the CC BY-SA 4.0 licence.

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