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Spasim
Sign in to saveSpasim is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view. Two versions of the game were released: in the first, gameplay is limited to flight and space combat, and in the second systems of resource management and strategy were added as players cooperate or compete to reach a distant planet with extensive resources while m
Game details · IGDB
Spasim (abbreviation of 'space simulation') was a 32-player 3D networked computer game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1, 1974. Jim Bowery claims that it is the very first 3D multiplayer game and has offered reward of US $500 to anyone who could document an example of a multiplayer 3D virtual reality game prior to Spasim. In Spasim the players flew around in space and to each other they appeared as wire-frame space ships. Their positions were updated about every second. The game was played on the PLATO computer system…
- Released
- 1974
- Genres
- Shooter, Simulator
- Platforms
- PLATO
- Game modes
- Multiplayer
Wikidata facts
Show 1 more fact
- publication date
- 1974-03-01
Sources (2)
via Wikidata · CC0
~8 min read
Article
6 sectionsContents
- Gameplay
- Development
- Legacy
- See also
- References
- External links
Spasim is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view. Two versions of the game were released: in the first, gameplay is limited to flight and space combat, and in the second systems of resource management and strategy were added as players cooperate or compete to reach a distant planet with extensive resources while managing their own systems to prevent destructive revolts. Although Maze is believed to be the earliest 3D game and first-person shooter as it had shooting and multiplayer by fall 1973, Spasim has previously been considered along with it to be one of the "joint ancestors" of the first-person shooter genre, due to earlier uncertainty over Mazes development timeline.
The game was developed in 1974 at the University of Illinois at Urbana–Champaign; Bowery was assisted in the second version by fellow student Frank Canzolino. Bowery encountered the PLATO system of thousands of graphics terminals remotely connected to a set of mainframe computers that January while assisting a computer art class. He was inspired to create the original game by the multiplayer PLATO action game Empire, and the second version by the concept of positive sum games. Spasim was one of the first 3D first-person video games; at one point, Bowery offered a reward to any person who could offer proof that Spasim was not the first. He also claims that Spasim was the direct initial inspiration for several other PLATO games, including Airace (1974) and Panther (1975).