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EntityQ1194064· pop 30· linked from 6 articles

Akinator is a video game developed by the French company Elokence. During gameplay, it attempts to determine what fictional or real-life character, object, or animal the player is thinking of by asking a series of questions (similar to the game Twenty Questions). The system learns the best questions to ask through experience from past players. Implementation details are not shared but they fall in the field of statistical classification or expert systems.

Key facts

Video game.title
Akinator
Video game.image
Akinator.svg
Video game.developer
Elokence
Video game.engine
Limule
Video game.released
August 2007
Video game.modes
Single-player
Video game.composer
Julien Fauconnier

via Wikipedia infobox

Wikidata facts

Official website
es.akinator.com
Show 6 more facts
publication date
2007-00-00
review score
6,1/10
social media followers
52400
Sources (4)

via Wikidata · CC0

~2 min read

Article

5 sections
Contents
  • Gameplay
  • Reception
  • See also
  • References
  • External links

Akinator is a video game developed by the French company Elokence. During gameplay, it attempts to determine what fictional or real-life character, object, or animal the player is thinking of by asking a series of questions (similar to the game Twenty Questions). The system learns the best questions to ask through experience from past players. Implementation details are not shared but they fall in the field of statistical classification or expert systems.

==Gameplay== Before beginning the questionnaire, the players must think of a character, object, or animal. Akinator initiates a series of questions, with "Yes," "No," "Probably," "Probably not," and "Don't know" as possible answers, to narrow down the potential item. If the answer is narrowed down to a single likely option before 25 questions are asked, the program will automatically ask whether the item it chose is correct. If it is guessed wrong a few times in a row, the game will prompt the user to input the item's name to expand its database of choices.

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