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Alternity is a science fiction role-playing game (RPG) published by TSR in 1997. Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of Alternity as well as TSR's classic Star Frontiers game were later incorporated into the d20 Modern game, especially the d20 Future setting. Star*Drive was the first campaign setting published for Alternity, and was introduced in 1998.

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publication date
1998-00-00
title
Alternity
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11 sections
Contents
  • System
  • Dice mechanics
  • Character classes
  • Published products
  • Core products
  • Guides
  • Campaign settings
  • Revival
  • References
  • Further reading
  • External links

Alternity is a science fiction role-playing game (RPG) published by TSR in 1997. Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of Alternity as well as TSR's classic Star Frontiers game were later incorporated into the d20 Modern game, especially the d20 Future setting. Star*Drive was the first campaign setting published for Alternity, and was introduced in 1998.

==System== Characters were created with a point-based system, and could be either humans, mutants, one of several alien species presented in the core books, or original aliens created by the GM. Classes were replaced by professions, which dictated what skills and abilities were cheaper for any given hero to get, though a few skills (in particular, psionics) were restricted to specific professions.

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