Audiosurf
Sign in to saveAudiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was late
Game details · IGDB
Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. It's track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The music used in the game is chosen from the user's own library, from almost any DRM-free format, as well as standard redbook CDs; in addition, Audiosurf includes the entire soundtrack to The Orange Box as part of the download.
- Released
- 2008
- Genres
- Music, Puzzle, Indie
- Platforms
- PC (Microsoft Windows)
- Game modes
- Single player, Co-operative
- Engine
- Quest
- Developer
- Dylan Fitterer
Key facts
- Video game.title
- Audiosurf
- Video game.image
- Audiosurf Boxart.png
- Video game.developer
- Dylan Fitterer
- Video game.publisher
- Audiosurf, LLC
- Video game.platforms
- Windows, Zune HD
- Video game.released
- February 15, 2008
- Video game.composer
- Pedro Macedo Camacho
- Video game.engine
- Quest3D
- Video game.genre
- Puzzle, music
- Video game.modes
- Single-player, multiplayer
via Wikipedia infobox
Wikidata facts
- Official website
- www.audio-surf.com
Show 3 more facts
- publication date
- 2008-02-15
- Commons category
- Audiosurf
- review score
- 86/100
via Wikidata · CC0
~6 min read
Article
9 sectionsContents
- Gameplay
- Development
- Release
- ''Audiosurf: Tilt''
- Reception
- Sequels
- See also
- References
- External links
Audiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. A sequel, Audiosurf 2, was released in May 2015.
==Gameplay== thumb|left| Audiosurf playing "Through the Fire and Flames", using the Ninja Mono character In Audiosurf, the player controls a levitating vehicle and maneuvers it through a multi-lane highway, collecting blocks.