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Audiosurf
EntityQ758900· pop 16· linked from 31 articles

Audiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was late

Game data

Metacritic 85
Released
2008-02-15
User rating
3.93 / 5
Genres
Indie
Platforms
PC

via RAWG

Game details · IGDB

90Critic score · 2 ratings
75User score · 142 ratings

Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. It's track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The music used in the game is chosen from the user's own library, from almost any DRM-free format, as well as standard redbook CDs; in addition, Audiosurf includes the entire soundtrack to The Orange Box as part of the download.

Released
2008
Genres
Music, Puzzle, Indie
Platforms
PC (Microsoft Windows)
Game modes
Single player, Co-operative
Engine
Quest
Developer
Dylan Fitterer

Key facts

Video game.title
Audiosurf
Video game.image
Audiosurf Boxart.png
Video game.developer
Dylan Fitterer
Video game.publisher
Audiosurf, LLC
Video game.platforms
Windows, Zune HD
Video game.released
February 15, 2008
Video game.composer
Pedro Macedo Camacho
Video game.engine
Quest3D
Video game.genre
Puzzle, music
Video game.modes
Single-player, multiplayer

via Wikipedia infobox

Wikidata facts

Official website
www.audio-surf.com
Show 3 more facts
publication date
2008-02-15
Commons category
Audiosurf
review score
86/100
Sources (5)

via Wikidata · CC0

~6 min read

Article

9 sections
Contents
  • Gameplay
  • Development
  • Release
  • ''Audiosurf: Tilt''
  • Reception
  • Sequels
  • See also
  • References
  • External links

Audiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. A sequel, Audiosurf 2, was released in May 2015.

==Gameplay== thumb|left| Audiosurf playing "Through the Fire and Flames", using the Ninja Mono character In Audiosurf, the player controls a levitating vehicle and maneuvers it through a multi-lane highway, collecting blocks.

Gallery (4)

Connections

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