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EntityQ4833637· pop 5· linked from 37 articles

In computer science, B* (pronounced "B star") is a best-first graph search algorithm that finds the least-cost path from a given initial node to any goal node (out of one or more possible goals). First published by Hans Berliner in 1979, it is related to the A* search algorithm.

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13 sections
Contents
  • Summary
  • Details
  • Interval evaluations rather than estimates
  • Backup process
  • Termination of search
  • Expansion
  • Strategy selection
  • Strategy selection at non-root nodes
  • Robustness
  • Extension to two-player games
  • Applications
  • See also
  • References

In computer science, B* (pronounced "B star") is a best-first graph search algorithm that finds the least-cost path from a given initial node to any goal node (out of one or more possible goals). First published by Hans Berliner in 1979, it is related to the A* search algorithm.

==Summary== The algorithm stores intervals for nodes of the tree as opposed to single point-valued estimates. Then, leaf nodes of the tree can be searched until one of the top level nodes has an interval which is clearly "best."

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