
BioShock Infinite · RAWG · Courtesy of RAWG
BioShock Infinite
Sign in to save2013 first-person shooter video game and the third installment in the BioShock series
Game data
Metacritic 94- Released
- 2013-03-26
- User rating
- 4.38 / 5
- Genres
- Shooter, Action
- Platforms
- PC, Xbox One, PlayStation 4, Nintendo Switch, Linux, Xbox 360, PlayStation 3
- ESRB
- Mature
via RAWG
Game details · IGDB
BioShock Infinite is the third game in the BioShock series. It is not a direct sequel/prequel to any of the previous BioShock games but takes place in an entirely different setting, although it shares similar features, gameplay and concepts with the previous games. BioShock Infinite features a range of environments that force the player to adapt, with different weapons and strategies for each situation. Interior spaces feature close combat with enemies, but unlike previous games set in Rapture, the setting of Infinite contains open spaces with emphasis on sniping and ranged combat against a…
- Released
- 2013
- Genres
- Shooter, Adventure
- Platforms
- PlayStation 3, Linux, PC (Microsoft Windows), Mac, Xbox 360
- Game modes
- Single player
- Engine
- Unreal Engine 3
- Franchise
- Bioshock
- Developer
- Irrational Games
- Publisher
- 2K Games
Key facts
- Developer
- Irrational Games
- Publisher
- 2K
- Director
- Ken Levine
- Producer
- Adrian Murphy
- Programmer
- Christopher Kline
- Artist
- Scott Sinclair
- Writer
- Ken Levine
- Composer
- Garry Schyman
- Series
- BioShock
- Engine
- Unreal Engine 3
- Platforms
- PlayStation 3 Windows Xbox 360 OS X Linux
- Release
- PS3 , Windows , Xbox 360 March 26, 2013 OS X August 29, 2013 Linux March 17, 2015
- Genre
- First-person shooter
- Mode
- Single-player
via Wikipedia infobox
Wikidata facts
- Instance of
- video game
- Genre
- first-person shooter
- Country of origin
- United States
- Publisher
- 2K
- Series
- BioShock
- Followed by
- BioShock Infinite: Burial at Sea
- Follows
- BioShock 2
- Director
- Ken Levine
- Composer
- Garry Schyman
- Narrative location
- United States
- Developer
- Aspyr
- Platform
- Q19610114
- Game mode
- single-player video game
- Game engine
- Unreal Engine 3
- Designed by
- Ken Levine
- Official website
- www.bioshockinfinite.com
Show 10 more facts
- Commons category
- BioShock Infinite
- publication date
- 2014-11-04
- distributed by
- Epic Games Store
- input device
- computer mouse
- title
- BioShock Infinite
- language of work or name
- English language
- translator
- Softclub
- set in environment
- psychiatric hospital
- units sold
- 4000000
- review score
- 85/100
Sources (15)
via Wikidata · CC0
~40 min read
Encyclopedic overview
BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K. The third installment of the BioShock series, Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance.
After the 2007 release of BioShock, Irrational Games and creative director Ken Levine were initially uninterested in creating a sequel, but they later renegotiated with 2K to produce another BioShock game. Irrational based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism while also incorporating influences from more recent events at the time such as the 2011 Occupy movement. The relationship between Booker and Elizabeth became central to the story, with the team working to make Elizabeth feel like a real character rather than a computer-controlled sidekick.
Excerpted from Wikipedia’s “BioShock Infinite” article, available under the CC BY-SA 4.0 licence.