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Blek

Blek · RAWG · Courtesy of RAWG

EntityQ16952235· pop 5· linked from 9 articles

Blek is a 2013 puzzle video game for iOS and Android by kunabi brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the Snake concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devic

Game data

Released
2013-12-03
User rating
3.71 / 5
Genres
Family, Puzzle
Platforms
iOS, Android, Wii U

via RAWG

Game details · IGDB

80Critic score · 1 ratings
80User score · 3 ratings

Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation to classic game Snake and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS d…

Released
2013
Genres
Puzzle
Platforms
Nintendo 3DS, Android, iOS, Wii U
Game modes
Single player
Developer
Kunabi Brother
Publisher
Kunabi Brother, Broken Rules

Wikidata facts

Official website
blekgame.com
Image
Blek - Level 4 screenshot.png
Show 3 more facts
Commons category
Blek
publication date
2013-12-00
title
Blek
Sources (8)

via Wikidata · CC0

~8 min read

Article

5 sections
Contents
  • Gameplay
  • Development
  • Reception
  • Notes and references
  • External links

Blek is a 2013 puzzle video game for iOS and Android by kunabi brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the Snake concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android.

The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies.

Available in 4 languages

via Wikidata sitelinks · CC0

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