
Blek · RAWG · Courtesy of RAWG
Blek
Sign in to saveBlek is a 2013 puzzle video game for iOS and Android by kunabi brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the Snake concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devic
Game data
- Released
- 2013-12-03
- User rating
- 3.71 / 5
- Genres
- Family, Puzzle
- Platforms
- iOS, Android, Wii U
via RAWG
Game details · IGDB
Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation to classic game Snake and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS d…
- Released
- 2013
- Genres
- Puzzle
- Platforms
- Nintendo 3DS, Android, iOS, Wii U
- Game modes
- Single player
- Developer
- Kunabi Brother
- Publisher
- Kunabi Brother, Broken Rules
Wikidata facts
- Official website
- blekgame.com
- Image
- Blek - Level 4 screenshot.png
Show 3 more facts
- Commons category
- Blek
- publication date
- 2013-12-00
- title
- Blek
Sources (8)
via Wikidata · CC0
~8 min read
Article
5 sectionsContents
- Gameplay
- Development
- Reception
- Notes and references
- External links
Blek is a 2013 puzzle video game for iOS and Android by kunabi brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the Snake concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android.
The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies.