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Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars · RAWG · Courtesy of RAWG

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Command & Conquer 3: Tiberium Wars

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2007 video game

Game data

Metacritic 85
Released
2007-11-13
User rating
4.06 / 5
Genres
Strategy
Platforms
PC, Xbox One, Xbox 360
ESRB
Teen

via RAWG

Game details · IGDB

85Critic score · 4 ratings
80User score · 200 ratings

MultiplayerNote: As of June 2014, our friends at GameSpy have ended all hosted game services, which will affect the online multiplayer aspect of this game. Because of technical challenges and concerns, EA does not have a solution to keep these services up and running at this time, and online services for this game and other EA games on the GameSpy platform have ended. 
 About the GameThe year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy fr…

Released
2007
Genres
Real Time Strategy (RTS), Simulator, Strategy
Platforms
PC (Microsoft Windows), Mac, Xbox 360
Game modes
Single player, Multiplayer
Engine
SAGE
Franchise
Command & Conquer
Developer
EA Los Angeles, TransGaming Technologies
Publisher
Electronic Arts

Key facts

Developer
EA Los Angeles
Publisher
Electronic Arts
Producer
Amer Ajami
Designer
Jason Bender
Programmer
Austin Ellis
Artists
Matt J. Britton, Adam McCarthy
Writer
Brent Friedman
Composers
Steve Jablonsky , Trevor Morris
Engine
SAGE
Platforms
Microsoft Windows , Xbox 360 , Mac OS X , J2ME
Release
Windows NA : March 26, 2007 AU : March 28, 2007 EU : March 29, 2007 UK : March 30, 2007 Xbox 360 NA : May 10, 2007 EU : May 11, 2007 Mac OS X NA : August 28, 2007
Genre
Real-time strategy
Modes
Single-player , multiplayer

via Wikipedia infobox

Described at

Command & Conquer 3: Tiberium Wars – CNCNZ.com

cncnz.com

The story begins in 2047, and the world is in an even worse condition than seen in Tiberian Sun. The spread of Tiberium continues to the destroy the Earth, and the world has been divided into different zones. 20% of the Earth’s surface is Tiberium-infested and inhospitable “Red Zones”, 50% of the Earth is “Yellow Zones”, areas where Nod is present and where Tiberium hasn’t fully taken hold but is encroaching on the population, and the rest of the Earth is “Blue Zones”, where it is safe to live and where GDI is present. The GDI is still trying to prevent the spread of Tiberium and convert the Yellow Zones to Blue Zones. The Brotherhood of Nod, now a superpower with a majority support of the world’s population, launches a major offensive against the Global Defense Initiative, crippling their forces. In March, Nod fires a nuclear missile at GDI’s orbiting headquarters, the GDSS Philadelphia, destroying the fulcrum of GDI’s military power. In no shape to handle the Nod offensives led by Black Hand shock troops around the globe, GDI commanders take charge, rallying their demoralized troops, hoping to win a third victory over Nod. However, one other threat lurks from the stars – the alien race known as the Scrin, intent on harvesting Tiberium (or Ichor, as they call it) from infested planets. Their arrival reveals some long-hidden secrets… Despite the short hiatus in the franchise’s release schedule, Tiberium Wars had little issue becoming accepted by the community at large. While some lamented the toned-down lore in the singleplayer campaign, the core gameplay combined elements from titles in other C&C universes and even its preceding Battle for Middle-earth series to create a very tight and enjoyable design.

Excerpt from a page describing this subject · 4,739 chars · not written by Vinony

Wikidata facts

Show 5 more facts
software version identifier
1.09
publication date
2007-03-28
Commons category
Command & Conquer 3: Tiberium Wars
review score
87/100
Sources (8)

via Wikidata · CC0

~24 min read

Article

Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game's expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.

The game brought about several changes in gameplay, some introduced in Command & Conquer: Red Alert 2, including garrisonable structures, neutral tech buildings, unit upgrades and veteran levels, and special powers unique for each playable faction. Other modes include a skirmish battle mode and multiplayer games. The game received favorable reviews, and proved a commercial success following its launch, with a stand-alone expansion pack released a year later on March 24, 2008, titled Command & Conquer 3: Kane's Wrath.

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