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Cryptonomicon

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Cryptonomicon is a 1999 novel by American author Neal Stephenson, drawing thematic parallels between wartime secrecy and modern information control, emphasizing the role of information in political, military, and personal domains.

Key facts

Book.name
Cryptonomicon
Book.image
Cryptonomicon(1stEd).jpg
Book.image_size
200px
Book.caption
Cover of first edition (hardcover)
Book.author
Neal Stephenson
Book.country
United States
Book.language
English
Book.genre
Speculative fiction
Book.publisher
Avon
Book.release_date
1999
Book.media_type
Hardcover (first edition)
Book.pages
918 (first edition hardcover)
Book.isbn_note
(first edition hardcover)
Book.dewey
813/.54 21
Book.congress
PS3569.T3868 C79 1999
Book.oclc
40631785

via Wikipedia infobox

Wikidata facts

Show 3 more facts
publication date
1999-05-00
title
Cryptonomicon
Sources (6)

via Wikidata · CC0

~21 min read

Article

23 sections
Contents
  • Genre and subject matter
  • Title
  • Plot
  • Characters
  • World War II storyline
  • Fictional characters
  • Historical figures
  • 1990s storyline
  • Both storylines
  • Technical content
  • Cryptography
  • Pontifex Cipher
  • One-time pad
  • Software
  • Finux
  • Other technology
  • Allusions and references from other works
  • Reception
  • Awards and nominations
  • Editions
  • See also
  • References
  • External links

Cryptonomicon is a 1999 novel by American author Neal Stephenson, drawing thematic parallels between wartime secrecy and modern information control, emphasizing the role of information in political, military, and personal domains.

The story is set in two different time periods. One group of characters are World War II–era Allied codebreakers and tactical-deception operatives affiliated with the British Government Code and Cypher School at Bletchley Park, and disillusioned Axis military and intelligence figures. The second narrative is set in the late 1990s, with characters that are (in part) descendants of those of the earlier time period, who employ cryptologic, telecom, and computer technology to build an underground data haven in the fictional Sultanate of Kinakuta. Their goal is to facilitate anonymous Internet banking using electronic money and (later) digital gold currency, with a long-term objective to distribute Holocaust Education and Avoidance Pod (HEAP) media for instructing genocide-target populations on defensive warfare.

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