
Dead Space (2008) · RAWG · Courtesy of RAWG
Game data
Metacritic 86- Released
- 2008-10-13
- User rating
- 4.39 / 5
- Genres
- Shooter, Action
- Platforms
- PC, Xbox One, Xbox 360, PlayStation 3
- ESRB
- Mature
via RAWG
Game details · IGDB
Dead Space is a 2008 science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, PlayStation 3 and Xbox 360. The game was released on all platforms through October 2008. The game puts the player in control of an engineer named Isaac Clarke, who battles the Necromorphs, reanimated human corpses, aboard an interstellar mining ship, the USG Ishimura.
- Released
- 2008
- Genres
- Shooter, Puzzle
- Platforms
- PlayStation 3, PC (Microsoft Windows), Xbox 360
- Game modes
- Single player
- Engine
- Godfather engine
- Franchise
- Dead Space
- Developer
- EA Redwood Shores
- Publisher
- Electronic Arts
Key facts
- Developer
- EA Redwood Shores
- Publisher
- Electronic Arts
- Directors
- Michael Condrey Bret Robbins
- Producers
- Chuck Beaver Steve Papoutsis
- Designer
- Paul Mathus
- Programmer
- Steve Timson
- Artist
- Ian Milham
- Writers
- Warren Ellis Rick Remender Antony Johnston
- Composer
- Jason Graves
- Series
- Dead Space
- Platforms
- PlayStation 3 Xbox 360 Windows
- Release
- NA : October 13, 2008 NA : October 20, 2008 (Windows) AU : October 23, 2008 EU : October 24, 2008
- Genre
- Survival horror
- Mode
- Single-player
via Wikipedia infobox
Wikidata facts
- Official website
- www.ea.com/en-au/games/dead-space/dead-space
Show 4 more facts
- publication date
- 2008-10-13
- title
- Dead Space
- review score
- 88/100
- social media followers
- 8710
Sources (13)
via Wikidata · CC0
~37 min read
Article
Dead Space is a 2008 survival horror game developed by EA Redwood Shores and published by Electronic Arts. It was released for PlayStation 3, Xbox 360, and Windows as the debut entry in the Dead Space series. Set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive.
Dead Space was pitched in early 2006, with an early prototype running on Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease.