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demoscene
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Also known as the demoscene, demoparties

thumb|upright=1.2|thumbtime=5:51|Second Reality, a 1993 demo by the Finnish group [[Future Crew]]

Described at

Demoscene – Elävän perinnön wikiluettelo

wiki.aineetonkulttuuriperinto.fi

Limbo: Hindun tie kehdosta hautaan (1994) running on a Commodore Amiga 500. The demoscene is an international community focused on the creation of demos , creative real-time audiovisual presentations that combine skillfully crafted software, graphics and audio (see the pictures and links for some examples). Demoscene members, or demosceners , can be found almost everywhere in Finland. Because of the informal nature of the community, it is hard to estimate the exact number of people involved, but in Finland alone it is safe to talk about at least several thousand people. Some of the participants who are still active have started as early as the mid-1980s. For quite a while a typical scener used to be a young male, but over time the demographic constitution has become more diverse than that. The Finnish scene consists of hundreds of individual demogroups , with multiple members in each, that come together for various events throughout the year. It has close connections to many Finnish game companies, in particular most of the oldest ones. While heritage institutions like the Finnish Museum of Games are increasingly interested in the demoscene, it has so far been responsible for preserving its own heritage, but also for keeping the intangible elements of its culture alive. The demoscene has been particularly active in Europe, but enthusiasts can be found all over the world. The Finnish scene (or “skene” for short) is a unique subscene with its own local particularities, such as slang and folklore. Deep dedication characterizes many members of the scene, as was revealed by the survey conducted in 2019: the scene was described, for instance, as “Life”, “Creative minds showing their true passion” and “One of my reasons to live”. Social aspects, such as long-lasting friendship, also came up in the survey. As the name of the community suggests, the demoscene largely focuses on demos, but there is a great variety of other digital artifacts created by the community: tiny demos (known as intros ), music, visual works, videos, magazines ( diskmags ) and also games. These artworks are distributed free of charge, originally on floppies and later on through various online services. The works are reviewed, ranked and discussed on various media which, likewise, have evolved from physical to digital and, eventually, Internet forums. A view from the Assembly 2006 party place, Helsinki. Photo by Susanna Viljanmaa. Competition is at the heart of the demoscene. Various competitions, or compos (Finnish: compot/kompot), where people can showcase their skills in programming, drawing or musical composition – to name just a few – are an integral part of the culture. A typical competition has one or multiple organizers, anyone can participate, and the final rankings are decided by a public vote. Most often the competitions go hand in hand with parties , scene meetings that can range from informal get-togethers to large events with thousands of visitors. Assembly, the digital culture festival held in Helsinki, started in 1992 as a demo party. Smaller parties are also organized regularly: Zoo (Akaa), Graffathon (Espoo), Instanssi (Jyväskylä), Simulaatio (Joroinen), Vortex (Tampere) and Vammala Party (various locations) are some examples of current events, with attendance figures for the bigger events numbering in the hundreds. Most often demos are created by a team consisting of a few people working in close collaboration. Commonly, the team includes at least a programmer (coder), a visual artist (“graphician”) and a musician. The programmer creates flashy real-time visual effects which, together with synchronized music and two- or three-dimensional graphics, constitute a demo. Thus, creative programming is not the only required skill: musical composition, drawing, 3D modeling, and more human-oriented abilities, such as coordination and teamwork are essential, too. In many respects the process resembles that of games or other new media productions,

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Article

16 sections
Contents
  • History
  • Culture
  • Groups
  • Parties
  • Concept
  • List of demoparties
  • 64K intro
  • Awards
  • Influence
  • Video game industry
  • See also
  • Platforms
  • Software
  • Websites
  • References
  • Further reading

thumb|upright=1.2|thumbtime=5:51|Second Reality, a 1993 demo by the Finnish group [[Future Crew]]

The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared, voted on and released online at festivals known as demoparties.

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