DirectSound
Sign in to saveDirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2. It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams. DirectSound was originally written for Microsoft by John Miles.
~11 min read
Article
15 sectionsContents
- Features
- DirectSound3D
- EAX
- OS Support
- Windows 9x
- Windows 2000/XP
- Windows Vista/Windows 7
- Windows 8
- Windows 10
- Windows CE
- Replacement implementations
- Upper limit of sampling rate
- See also
- References
- External links
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2. It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams. DirectSound was originally written for Microsoft by John Miles.
Besides providing the essential service of passing audio data to the sound card, DirectSound provides other essential capabilities such as recording and mixing sound, adding effects to sound (e.g., reverb, echo, or flange), using hardware accelerated buffers (if the sound card supports hardware acceleration) in Windows 95 through XP, and positioning sounds in 3D space. DirectSound also provides a means to capture sounds from a microphone or other input and controlling capture effects during audio capture.