
Drakkhen · RAWG · Courtesy of RAWG
Drakkhen
Sign in to saveDrakkhen is a 1989 3D role-playing video game, initially developed and published by Infogrames for the Amiga and Atari ST, and ported to MS-DOS, Super NES, PC-98, X68000, and FM Towns Marty. It was a very early game in the North American SNES library, and as such, received almost universal coverage in previews of the then-upcoming SNES in gaming magazines of 1990 and early 1991.
Game data
- Released
- 1988-12-31
- User rating
- 2.25 / 5
- Genres
- Adventure, RPG
- Platforms
- PC, macOS, Linux, SNES, Commodore / Amiga, Atari ST
via RAWG
Game details · IGDB
The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen. Drakkhen is a role-playing game with a visual presentation that combines 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player …
- Released
- 1989
- Genres
- Role-playing (RPG), Adventure
- Platforms
- Sharp X68000, Super Nintendo Entertainment System, Atari ST/STE, PC (Microsoft Windows), DOS, Amiga
- Game modes
- Single player
- Developer
- Infogrames
- Publisher
- Infogrames, Classics Digital
~17 min read
Encyclopedic overview
13 sectionsContents
- Gameplay
- Differences between computer and SNES game
- Background
- Storyline
- The original versions
- SNES alternate storyline
- Continental divisions
- Music and audio
- Development and ports
- Reception
- Notes
- References
- External links
Drakkhen is a 1989 3D role-playing video game, initially developed and published by Infogrames for the Amiga and Atari ST, and ported to MS-DOS, Super NES, PC-98, X68000, and FM Towns Marty. It was a very early game in the North American SNES library, and as such, received almost universal coverage in previews of the then-upcoming SNES in gaming magazines of 1990 and early 1991.
Drakkhen was among the first role-playing games with a three-dimensional playing field and an early example of the real-time tactics genre. It did not employ a fully 3D game engine, instead implementing a hybrid approach using vectors and bitmapped character-scaling algorithms. Drakkhen includes an animated day-night cycle and the ability to wander freely about the game world, both rarities for a game of its era. The game spawned a Super NES sequel: Dragon View.
Excerpted from Wikipedia’s “Drakkhen” article, available under the CC BY-SA 4.0 licence.