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实体-组件-系统
Sign in to saveAlso known as ECS, entity–component–system
software architectural pattern used in video game development, with entities composed from components of data, and with systems which operate on entities' components
In the Vinony graph
Vinony's link graph records 115 inbound references to 实体-组件-系统, and connects out to computer science, Apple Inc. and International Standard Book Number.
It is catalogued under topics including Architectural pattern (computer science) and Software design patterns.
Vinony links it to 8 Wikipedia language editions.
Wikidata facts
- Instance of
- architectural pattern
- Has use
- video game development
Show 2 more facts
- Stack Exchange tag
- gamedev.stackexchange.com/tags/entity-component-system
- uses
- observer pattern
via Wikidata · CC0
Connections
computer science
Entity
Apple Inc.
Concept
International Standard Book Number
Entity
programming language
Entity
integer
Entity
behavior
Entity
Wayback Machine
Entity
macOS
Entity
iOS
Entity
object-oriented programming
Entity
application programming interface
Entity
Ward Cunningham
Entity
pointer
Entity
entity
Entity
Unity
Entity
software design pattern
Entity
model–view–controller
Entity
systems engineering
Entity
inheritance
Entity
Ivan Sutherland
Entity