
Fallout · RAWG · Courtesy of RAWG
Game data
- Released
- 1997-09-30
- User rating
- 4.20 / 5
- Genres
- RPG
- Platforms
- PC, macOS, Linux, Classic Macintosh
via RAWG
Game details · IGDB
The Vault Dweller is tasked with exploring post-nuclear California in order to retrieve a water chip to replace the broken chip of Vault 13, their home, which they are the first person to ever leave. The player will engage in Western RPG character building and turn-based tactical combat while getting to know settlements and factions of people, mutants and ghouls through branching dialogue trees.
- Released
- 1997
- Genres
- Role-playing (RPG)
- Platforms
- OnLive Game System, Linux, PC (Microsoft Windows), Mac, DOS
- Game modes
- Single player
- Engine
- Fallout Engine
- Franchise
- Fallout
- Developer
- Interplay Entertainment, Black Isle Studios
- Publisher
- Edusoft, MacPlay, Interplay Entertainment, Bethesda Softworks
Key facts
- Developer
- Interplay Productions
- Publisher
- Interplay Productions
- Producer
- Tim Cain
- Designer
- Christopher Taylor
- Programmers
- Tim Cain Chris Jones
- Artists
- Leonard Boyarsky Jason D. Anderson Gary Platner
- Writer
- Mark O'Green
- Composer
- Mark Morgan
- Series
- Fallout
- Platforms
- MS-DOS Windows Mac OS Mac OS X
- Release
- October 10, 1997 MS-DOS , Windows NA : October 10, 1997 EU : 1997 Mac OS NA : 1997 Mac OS X WW : 2002
- Genre
- Role-playing
- Mode
- Single-player
via Wikipedia infobox
Wikidata facts
Show 3 more facts
- publication date
- 2015-08-26
- review score
- 92/100
- title
- Fallout
Sources (15)
via Wikidata · CC0
~35 min read
Article
Fallout (also known as Fallout: A Post Nuclear Role Playing Game) is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war led by the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them quests, and engage in turn-based combat.
Tim Cain began working on Fallout in 1994. It began and was conceptualized as based on the role-playing game GURPS, but after Steve Jackson Games objected to Fallout's violence, Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Interplay initially gave the game little attention, but eventually spent $3 million and employed up to thirty people to develop it. Interplay considered Fallout the spiritual successor to its 1988 role-playing game Wasteland and drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age as well as the films Mad Max and A Boy and His Dog. The quests were intentionally made morally ambiguous. After three and a half years of development, Fallout was released in North America in October 1997.