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Fallout

Fallout · RAWG · Courtesy of RAWG

EntityQ60102· pop 46· linked from 242 articles

1997 role-playing video game

Game data

Released
1997-09-30
User rating
4.20 / 5
Genres
RPG
Platforms
PC, macOS, Linux, Classic Macintosh

via RAWG

Game details · IGDB

86User score · 651 ratings

The Vault Dweller is tasked with exploring post-nuclear California in order to retrieve a water chip to replace the broken chip of Vault 13, their home, which they are the first person to ever leave. The player will engage in Western RPG character building and turn-based tactical combat while getting to know settlements and factions of people, mutants and ghouls through branching dialogue trees.

Released
1997
Genres
Role-playing (RPG)
Platforms
OnLive Game System, Linux, PC (Microsoft Windows), Mac, DOS
Game modes
Single player
Engine
Fallout Engine
Franchise
Fallout
Developer
Interplay Entertainment, Black Isle Studios
Publisher
Edusoft, MacPlay, Interplay Entertainment, Bethesda Softworks

Key facts

Developer
Interplay Productions
Publisher
Interplay Productions
Producer
Tim Cain
Designer
Christopher Taylor
Programmers
Tim Cain Chris Jones
Artists
Leonard Boyarsky Jason D. Anderson Gary Platner
Writer
Mark O'Green
Composer
Mark Morgan
Series
Fallout
Platforms
MS-DOS Windows Mac OS Mac OS X
Release
October 10, 1997 MS-DOS , Windows NA : October 10, 1997 EU : 1997 Mac OS NA : 1997 Mac OS X WW : 2002
Genre
Role-playing
Mode
Single-player

via Wikipedia infobox

~35 min read

Article

Fallout (also known as Fallout: A Post Nuclear Role Playing Game) is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war led by the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them quests, and engage in turn-based combat.

Tim Cain began working on Fallout in 1994. It began and was conceptualized as based on the role-playing game GURPS, but after Steve Jackson Games objected to Fallout's violence, Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Interplay initially gave the game little attention, but eventually spent $3 million and employed up to thirty people to develop it. Interplay considered Fallout the spiritual successor to its 1988 role-playing game Wasteland and drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age as well as the films Mad Max and A Boy and His Dog. The quests were intentionally made morally ambiguous. After three and a half years of development, Fallout was released in North America in October 1997.

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