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gambling
Sign in to saveAlso known as wagering, gaming, luck-based gaming
thumb|upright=1.15|Caravaggio, [[The Cardsharps (), depicting card sharps]] Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers o
Gambling is the act of wagering something of value (like money) on a random event, hoping to win something else of value in return, and it requires three key elements: something to bet, an element of chance, and a potential prize. It matters because it's a widespread activity with significant financial and social implications, as people risk real resources on outcomes they cannot control or predict.
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Research
24,640 papers- Gambling in children and adolescents.ReviewBritish medical bulletin · 2020Emond AM, Griffiths MDDOI: 10.1093/bmb/ldaa027
- Nudge theory and gambling: a scoping review.Frontiers in public health · 2024Fortier MÈ, Audette-Chapdelaine S, Auger AM et al.DOI: 10.3389/fpubh.2024.1377183
- Is gambling an emerging public health issue for Wales, UK?ReviewJournal of public health (Oxford, England) · 2019Atherton F, Beynon CDOI: 10.1093/pubmed/fdy164
- The attraction of gambling.ReviewJournal of the experimental analysis of behavior · 2015Rachlin H, Safin V, Arfer KB et al.DOI: 10.1002/jeab.113
- Lottery gambling: a review.ReviewJournal of gambling studies · 2011Ariyabuddhiphongs VDOI: 10.1007/s10899-010-9194-0
- Gambling Harm-Minimisation Tools and Their Impact on Gambling Behaviour: A Review of the Empirical Evidence.ReviewInternational journal of environmental research and public health · 2024Riley BJ, Oakes J, Lawn SDOI: 10.3390/ijerph21080998
- Gambling Self-Control Strategies: A Qualitative Analysis.International journal of environmental research and public health · 2021Flores-Pajot MC, Atif S, Dufour M et al.DOI: 10.3390/ijerph18020586
- A Systematic Review of Eye-Tracking Studies of Gambling-Related Attentional Biases.Journal of gambling studies · 2023Takahashi RES, Kim HS, Coelho SG et al.DOI: 10.1007/s10899-022-10161-3
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thumb|upright=1.15|Caravaggio, [[The Cardsharps (), depicting card sharps]] Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season.
The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; i.e., a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for example, the Nevada Gaming Control Board. However, this distinction is not universally observed in the English-speaking world. For instance, in the United Kingdom, the regulator of gambling activities is called the Gambling Commission (not the Gaming Commission). The word gaming is used more frequently since the rise of computer and video games to describe activities that do not necessarily involve wagering, especially online gaming, with the new usage still not having displaced the old usage as the primary definition in common dictionaries. "Gaming" has also been used euphemistically to circumvent laws against "gambling". (I.e., "gaming the system") The media and others have used one term or the other to frame conversations around the subjects, resulting in a shift of perceptions among their audiences.
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