
Gasketball · RAWG · Courtesy of RAWG
Gasketball
Sign in to saveGasketball is a basketball-themed puzzle video game for the iPad by Mikengreg, an independent development team of Michael Boxleiter and Greg Wohlwend. Players flick basketballs through 2D physics puzzles into the hoop in single-player, local multiplayer, and asynchronous HORSE-style online multiplayer modes. The game is free-to-play with in-app purchases. Development began in mid 2011 following Mikengreg's successful Solipskier. They were able to live from the earnings for Gasketball two year development at their previous salary, which afforded them the stability to try new avenues and reject
Game data
- Released
- 2012-08-09
- User rating
- 0.00 / 5
- Genres
- Casual, Arcade, Puzzle, Sports
- Platforms
- iOS
via RAWG
Game details · IGDB
Gasketball is a shot matching basketball game similar to H.O.R.S.E. Challenge your friends online with shots of your own creation. Master over 100 single player levels in 4 unique worlds. Grab a friend and play one-on-one on the same iPad.
- Released
- 2012
- Genres
- Puzzle, Sport, Arcade
- Platforms
- iOS
- Game modes
- Single player, Multiplayer
- Developer
- Mikengreg
- Publisher
- Mikengreg
Wikidata facts
- Official website
- gasketball.com
Show 2 more facts
- Commons category
- Gasketball
- publication date
- 2012-08-09
Sources (3)
via Wikidata · CC0
~7 min read
Article
6 sectionsContents
- Gameplay
- Development
- Reception
- Notes
- References
- External links
Gasketball is a basketball-themed puzzle video game for the iPad by Mikengreg, an independent development team of Michael Boxleiter and Greg Wohlwend. Players flick basketballs through 2D physics puzzles into the hoop in single-player, local multiplayer, and asynchronous HORSE-style online multiplayer modes. The game is free-to-play with in-app purchases. Development began in mid 2011 following Mikengreg's successful Solipskier. They were able to live from the earnings for Gasketball two year development at their previous salary, which afforded them the stability to try new avenues and reject prototypes, though they worked 100-hour weeks. Towards the end of their development, they ran out of money and lived on the couches of friends. It was released on August 9, 2012, and the game did not reach their desired conversion rate at the time of launch.
The game received "generally favorable" reviews, according to video game review score aggregator Metacritic. Pocket Gamer gave the game their silver award, and Tim Rogers of Kotaku named Gasketball his 2012 game of the year, calling it "the beginning of the hardcore social game genre".