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Gasketball

Gasketball · RAWG · Courtesy of RAWG

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Gasketball

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Gasketball is a basketball-themed puzzle video game for the iPad by Mikengreg, an independent development team of Michael Boxleiter and Greg Wohlwend. Players flick basketballs through 2D physics puzzles into the hoop in single-player, local multiplayer, and asynchronous HORSE-style online multiplayer modes. The game is free-to-play with in-app purchases. Development began in mid 2011 following Mikengreg's successful Solipskier. They were able to live from the earnings for Gasketball two year development at their previous salary, which afforded them the stability to try new avenues and reject

Game data

Released
2012-08-09
User rating
0.00 / 5
Genres
Casual, Arcade, Puzzle, Sports
Platforms
iOS

via RAWG

Game details · IGDB

Gasketball is a shot matching basketball game similar to H.O.R.S.E. Challenge your friends online with shots of your own creation. Master over 100 single player levels in 4 unique worlds. Grab a friend and play one-on-one on the same iPad.

Released
2012
Genres
Puzzle, Sport, Arcade
Platforms
iOS
Game modes
Single player, Multiplayer
Developer
Mikengreg
Publisher
Mikengreg

Wikidata facts

Official website
gasketball.com
Show 2 more facts
Commons category
Gasketball
publication date
2012-08-09
Sources (3)

via Wikidata · CC0

~7 min read

Article

6 sections
Contents
  • Gameplay
  • Development
  • Reception
  • Notes
  • References
  • External links

Gasketball is a basketball-themed puzzle video game for the iPad by Mikengreg, an independent development team of Michael Boxleiter and Greg Wohlwend. Players flick basketballs through 2D physics puzzles into the hoop in single-player, local multiplayer, and asynchronous HORSE-style online multiplayer modes. The game is free-to-play with in-app purchases. Development began in mid 2011 following Mikengreg's successful Solipskier. They were able to live from the earnings for Gasketball two year development at their previous salary, which afforded them the stability to try new avenues and reject prototypes, though they worked 100-hour weeks. Towards the end of their development, they ran out of money and lived on the couches of friends. It was released on August 9, 2012, and the game did not reach their desired conversion rate at the time of launch.

The game received "generally favorable" reviews, according to video game review score aggregator Metacritic. Pocket Gamer gave the game their silver award, and Tim Rogers of Kotaku named Gasketball his 2012 game of the year, calling it "the beginning of the hardcore social game genre".

Available in 4 languages

via Wikidata sitelinks · CC0

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