
Threes! · RAWG · Courtesy of RAWG
Threes
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Threes (stylized as Threes!) is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, Windows Phone, and Windows. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.
Game data
Metacritic 92- Released
- 2014-02-05
- User rating
- 4.29 / 5
- Genres
- Educational, Puzzle, Casual, Card, Indie
- Platforms
- PC, Xbox One, iOS, Android, macOS
via RAWG
Game details · IGDB
Threes is a puzzle game by Ridiculous Fishing artist Greg Wohlwend and former thatgamecompany designer Asher Vollmer.
- Released
- 2014
- Genres
- Puzzle, Indie, Card & Board Game
- Platforms
- Web browser, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One
- Game modes
- Single player
- Engine
- Unity
- Developer
- Sirvo
- Publisher
- Sirvo
Official website
Link to the official site · 1,121 chars · not written by Vinony
Wikidata facts
- Official website
- asherv.com/threes
- Image
- Threes video game on phone.png
Show 2 more facts
- publication date
- 2014-02-06
- Commons category
- Threes
Sources (7)
via Wikidata · CC0
~13 min read
Article
7 sectionsContents
- Gameplay
- Development
- Reception
- Legacy
- Notes
- References
- External links
Threes (stylized as Threes!) is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, Windows Phone, and Windows. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.
The basic game was prototyped in a single night, but the team spent over half a year iterating through variations on the idea with visual themes such as sushi and chess. By the end of the game's 14-month development, the team returned to the game's simple principles and numbers theme.