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Threes

Threes! · RAWG · Courtesy of RAWG

EntityQ16648939· pop 9· linked from 41 articles

Also known as Threes!

Threes (stylized as Threes!) is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, Windows Phone, and Windows. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.

Game data

Metacritic 92
Released
2014-02-05
User rating
4.29 / 5
Genres
Educational, Puzzle, Casual, Card, Indie
Platforms
PC, Xbox One, iOS, Android, macOS

via RAWG

Game details · IGDB

83Critic score · 3 ratings
82User score · 23 ratings

Threes is a puzzle game by Ridiculous Fishing artist Greg Wohlwend and former thatgamecompany designer Asher Vollmer.

Released
2014
Genres
Puzzle, Indie, Card & Board Game
Platforms
Web browser, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One
Game modes
Single player
Engine
Unity
Developer
Sirvo
Publisher
Sirvo

Official website

THREES - A tiny puzzle that grows on you

A tiny puzzle that grows on you.

asherv.com

Link to the official site · 1,121 chars · not written by Vinony

Wikidata facts

Official website
asherv.com/threes
Image
Threes video game on phone.png
Show 2 more facts
publication date
2014-02-06
Commons category
Threes
Sources (7)

via Wikidata · CC0

~13 min read

Article

7 sections
Contents
  • Gameplay
  • Development
  • Reception
  • Legacy
  • Notes
  • References
  • External links

Threes (stylized as Threes!) is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, Windows Phone, and Windows. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.

The basic game was prototyped in a single night, but the team spent over half a year iterating through variations on the idea with visual themes such as sushi and chess. By the end of the game's 14-month development, the team returned to the game's simple principles and numbers theme.

Available in 8 languages

via Wikidata sitelinks · CC0

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