Gobliiins
Sign in to saveGobliiins is a puzzle adventure video game series released by Coktel Vision (and later Sierra On-Line) for the Amiga, Atari ST, MS-DOS, Mac, iOS, and Windows. There are six games in the series. The first three were released in the early 1990s, the fourth in 2009, the fifth in 2023, and the sixth in 2026. The visual look of the series and its characters were created by French artist Pierre Gilhodes, whose style was used in another game from Coktel Vision: Woodruff and the Schnibble of Azimuth.
In the Vinony graph
Within Vinony's link graph, Gobliiins is referenced by 133 other articles, and connects out to Microsoft Windows, adventure video game and PC Gamer.
It is catalogued under topics including 1991 video games, Adventure games and Amiga games.
Its subject is documented across 7 Wikipedia language editions.
Wikidata facts
- Author
- Muriel Tramis
- Genre
- adventure video game
- Country of origin
- France
- Publisher
- Sierra Entertainment
- Creator
- Muriel Tramis
- Developer
- Coktel Vision
- Platform
- Android
- Game mode
- single-player video game
Show 5 more facts
- publication date
- 1991-00-00
- different from
- Gobliiins
- input device
- touchscreen
- distributed by
- App Store
- operating system
- iOS
via Wikidata · CC0
~11 min read
Encyclopedic overview
15 sectionsContents
- Gameplay
- Games
- ''Gobliiins'' (1991)
- Reception
- ''Gobliins 2: The Prince Buffoon'' (1992)
- Reception
- ''Goblins Quest 3'' (1993)
- Reception
- ''Gobliiins 4'' (2009)
- ''Gobliiins 5: The Morgloton Invasion'' (2023)
- ''Gobliins 6: The Madmen of the Year 1000'' (2026)
- Legacy
- See also
- References
- External links
Gobliiins is a puzzle adventure video game series released by Coktel Vision (and later Sierra On-Line) for the Amiga, Atari ST, MS-DOS, Mac, iOS, and Windows. There are six games in the series. The first three were released in the early 1990s, the fourth in 2009, the fifth in 2023, and the sixth in 2026. The visual look of the series and its characters were created by French artist Pierre Gilhodes, whose style was used in another game from Coktel Vision: Woodruff and the Schnibble of Azimuth.
==Gameplay== The games mix elements of adventure and puzzle gaming. In essence, the player must find the solution to each area (or level), consisting of one or more screens, in order to progress to the next.
Excerpted from Wikipedia’s “Gobliiins” article, available under the CC BY-SA 4.0 licence.