
Halma
Sign in to saveHalma (from , meaning “leap") is a strategy board game invented in 1883 or 1884 by George Howard Monks, an American thoracic surgeon at Harvard Medical School. His inspiration was the English game Hoppity which was devised in 1854.
Key facts
- Game.italic title
- no
- Game.title
- Halma
- Game.image_link
- 240px
- Game.image_caption
- Board with "camps" marked for two players (blue) and four players (red)
- Game.years
- 1883/84 to present
- Game.players
- 2 or 4
- Game.setup_time
- ~1 minute
- Game.playing_time
- 10 minutes to 1 or more hours
- Game.random_chance
- None
- Game.skills
- Strategy, tactics
via Wikipedia infobox
Wikidata facts
- Image
- Halma board.jpg
Show 3 more facts
- maximum number of players
- 6
- time of discovery or invention
- 1883-00-00
- Commons category
- Halma (game)
Sources (1)
via Wikidata · CC0
~10 min read
Article
13 sectionsContents
- Overview
- Rules
- Setup
- Play sequence
- Basic strategy and tactics
- Variations
- Comparison to other games
- Notable appearances in popular culture
- See also
- References
- Bibliography
- Further reading
- External links
Halma (from , meaning “leap") is a strategy board game invented in 1883 or 1884 by George Howard Monks, an American thoracic surgeon at Harvard Medical School. His inspiration was the English game Hoppity which was devised in 1854.
The gameboard is checkered and divided into 16×16 squares. Pieces may be small checkers or counters, or wooden or plastic cones or men resembling small chess pawns. Piece colors are typically black and white for two-player games, and various colors or other distinction in games for four players.