hypermedia
Sign in to saveHypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. The term was first used in a 1965 article written by Ted Nelson. Hypermedia is a type of multimedia that features interactive elements, such as hypertext, buttons, or interactive images and videos, allowing users to navigate and engage with content in a non-linear manner.
Research
544 papers- Hypermedia-based software architecture enables Test-Driven Development.JAMIA open · 2023
- Educational hypermedia on embracement and obstetric risk classification: content validation and usability.Revista gaucha de enfermagem · 2022
- Construction of hypermedia for prevention of bloodstream infection.Revista brasileira de enfermagem · 2020
- Experimental teleradiology. Novel telematics services using image processing, hypermedia and remote cooperation to improve image-based medical decision making.Journal of telemedicine and telecare · 1995
- Hypertext, hypermedia, & healthcare.Healthcare informatics : the business magazine for information and communication systems · 1992
via PubMed
Wikidata facts
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- Stack Exchange tag
- stackoverflow.com/tags/hypermedia
- P13411
- Rostov-on-Don
Sources (2)
via Wikidata · CC0
~5 min read
Article
7 sectionsContents
- Development tools
- Learning
- Application programming interfaces
- See also
- References
- Further reading
- External links
Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. The term was first used in a 1965 article written by Ted Nelson. Hypermedia is a type of multimedia that features interactive elements, such as hypertext, buttons, or interactive images and videos, allowing users to navigate and engage with content in a non-linear manner.
The World Wide Web is a classic example of hypermedia to access web content, whereas a conventional cinema presentation is an example of standard multimedia, due to its inherent linearity and lack of interactivity via hyperlinks.