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Ico
EntityQ1324448· pop 25· linked from 122 articles

Game data

Metacritic 90
Released
2001-09-24
User rating
4.35 / 5
Genres
Platformer, Action
Platforms
PlayStation 3, PlayStation 2
ESRB
Teen

via RAWG

Game details · IGDB

97Critic score · 2 ratings
85User score · 293 ratings

An action-adventure game in which a boy is abandoned and taken to a massive castle by his people. After exploring it for a while, he meets a girl who speaks a different language than him, then decides to get both of them out of the castle grounds by leading her along, in order to escape the shadow-like creatures that frequently try to kidnap the girl.

Released
2001
Genres
Platform, Puzzle, Adventure
Platforms
PlayStation 2
Game modes
Single player
Developer
Team Ico
Publisher
Sony Computer Entertainment

Key facts

Video game.title
Ico
Video game.image
Ico cover - EU+JP.jpg
Video game.caption
Cover art of the European and Japanese versions, painted by director Fumito Ueda, and inspired by Giorgio de Chirico's The Nostalgia of the Infinite
Video game.developer
Sony Computer Entertainment Japan
Video game.publisher
Sony Computer Entertainment
Video game.genre
Action-adventure
Video game.director
Fumito Ueda
Video game.producer
Kenji Kaido
Video game.designer
Fumito Ueda
Video game.artist
Fumito Ueda

via Wikipedia infobox

Official website

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playstation.com

Link to the official site · 40,000 chars · not written by Vinony

Wikidata facts

Show 1 more fact
publication date
2001-09-25
Sources (5)

via Wikidata · CC0

~24 min read

Article

14 sections
Contents
  • Gameplay
  • Plot
  • Development
  • Release
  • Reception
  • Awards
  • Legacy
  • Related media
  • Other Team Ico games
  • HD remaster
  • Notes
  • References
  • Further reading
  • External links

Ico (stylized in all caps) is a 2001 action-adventure video game developed and published by Sony Computer Entertainment for the PlayStation 2. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game based on a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce gameplay elements that interfered with the game's setting and story in order to create immersion.

The player controls Ico, a boy born with horns, which his village considers a bad omen. After warriors lock him in an abandoned castle, he frees Yorda, the daughter of the castle's Queen, who plans to use Yorda to extend her life. Ico must work with Yorda to escape the castle while protecting her from enemies, assisting her across obstacles, and solving puzzles.

Gallery (10)

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