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Jordan Mechner

Official website (https://jordanmechner.com/)

EntityQ263175· pop 24· linked from 83 articles

Jordan Mechner

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American video game designer

Person · Open Library

Works
12

Top works

  • Replay
  • Templiers, T. 1 - La Chute
  • Replay
  • Monte Cristo
  • Jordan Mechner's Prince of Persia

via Open Library + Wikidata

Music · MusicBrainz

via MusicBrainz · CC0

Listeners · Last.fm

Listeners
22
Total plays
49

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via Last.fm · Jordan Mechner

Official website

Jordan Mechner - Video games, graphic novels, and movies

Jordan Mechner is an author, graphic novelist, screenwriter and video game designer, best known as the creator of Prince of Persia, Karateka, and The Last Express. Follow his latest projects here.

jordanmechner.com

Jordan Mechner is an American author, graphic novelist, game designer, and screenwriter, best known for creating the video game Prince of Persia. He developed the original 1989 game on an Apple II computer, rebooted the series for modern consoles with Ubisoft in 2003, and wrote the first screenplay for the 2010 Disney film adaptation, Prince of Persia: The Sands of Time. Prince of Persia is considered an all-time classic, as well as the basis for a transmedia global franchise with over 25 million games sold to date. Since 2017, Jordan has lived in France, where he made his debut as a graphic-novel writer/artist with the autobiographical Replay (recipient of the 2023 "Chateau de Cheverny" award). His graphic novels as writer include Monte Cristo (with Mario Alberti), Liberty (with Étienne Le Roux & Loïc Chevallier), and the New York Times best-selling Templar (with LeUyen Pham & Alex Puvilland). Jordan's video games, also including Karateka (1984) and The Last Express (1997), are known for their cinematic narrative quality and innovative use of rotoscoped animation. In 2017, he received the Pioneer Award from the International Game Developers Association. Jordan wrote and directed the IDA award-winning PBS documentary film Chavez Ravine: A Los Angeles Story. His other books include his 1980s game development journals, The Making of Karateka and The Making of Prince of Persia, and an adaptation of Persian tales, Samak the Ayyar. The tabs at top unlock a wealth of information and behind-the-scenes content about my past games, books, and movies. I hope you'll take a moment to explore the site and discover all it has to offer. For press inquiries, speaking invitations, and website-related issues, please use the email form below. A: For legal and logistical reasons, I can't receive or read unpublished work, whether it's POP-related or not. The Games & Movies tab at top has up-to-date information about POP and my other games, so there's a chance the answer you're looking for may already be posted there. You can stay informed about upcoming events in all cities/countries via my RSS feed and social media channels. AFP France - Profile . "Prince of Persia creator never imagined game would be his magic carpet" (March 2025) The Washington Post - Profile by Gene Park. "Jordan Mechner vs. the sands of time" (April 2024) NPR "Here and Now" - Radio interview by Scott Tong. "In 'Replay,' video game pioneer Jordan Mechner explores his Jewish family's story of survival" (April 2024) The Comics Journal - Interview by Jason Bergman. "'I've rediscovered a mode of expression that was important to me as a kid': A talk with Jordan Mechner" (March 2024) GamesBeat - Interview by Dean Takahashi. "Replay is the family memoir of the prince of game development" (March 2024) Digital Trends - Interview by Giovanni Colantonio. "Prince of Persia creator Jordan Mechner spills details on the series' two lost games" (March 2024) Game Developer - Interview by Sam Machkovech. "The father-and-son of Karateka: how family anchored a classic game's innovations" (August 2023) ArsTechnica - Video episode . "War Stories: How Prince of Persia slew the Apple II's memory limitations" (April 2020) The Digital Antiquarian - Article by Jimmy Maher. "How Jordan Mechner Made a Different Sort of Interactive Movie" (October 2016) Wired - Article by Gus Mastrapa. "The Geeks Who Saved Prince of Persia's Source Code From Digital Death" (April 2012) The New York Times - Profile by Charles McGrath. "A Gamer's World, but a Dramatist's Sensibility" (May 2010) Scriptnotes - Podcast with John August at Austin Film Festival. Round table moderated by Evan Narcisse. "Writing Across Mediums" (December 2024) Time Extension/Minnmax - Podcast . "Industry Legends Jordan Mechner & John Romero Discuss Game Preservation with Ben Hanson and Kelsey Lewin" (September 2024) EuroGamer - Retrospective by Jonny Malks. "The making of The Last Express: How Prince of Persia's Jordan Mechner created

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