Skip to content
KenKen
EntityQ372499· pop 13· linked from 19 articles

Also known as Calcudoku

thumb|A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, who intended the puzzles to be an instruction-free method of training the brain. The name derives from the Japanese word for . The names Calcudoku and Mathdoku are sometimes used by those who do not have the rights to use the KenKen or KenDoku trademarks.

Official website

KenKen Puzzle Official Site - Free Math Puzzles That Make You Smarter!

kenkenpuzzle.com

In addition, we continue to offer -- pro bono -- our KenKen Classroom Program which provides free KenKen puzzles and lessons to over 1 million students weekly. Revenue we raise from advertisements and subscription sales allow us to keep the program going, plain and simple. So thank you for supporting these teachers and students by supporting us. We all appreciate it. It’s not a crossword. It’s not some extreme version of tic-tac-toe. So what is KENKEN and where did it come from? Simply put, it’s a grid-based numerical puzzle that uses the basic math operations—addition, subtraction, multiplication, and division—while also challenging your logic and problem-solving skills. By altering the size of a KENKEN grid, from 3 x 3 up to 9 x 9, and employing different combinations of the math operations, five different difficulty levels can be generated, and a seemingly endless number of puzzles. (And many players seem determined to try them all!) In a way, KENKEN is like a game of pool or even chess: The more you think ahead to your next move and consider all the possible outcomes, the better you’ll get—and the smarter you’ll become! KENKEN was developed in 2004 by… no, not two guys named Ken… it was acclaimed Japanese mathematics instructor Tetsuya Miyamoto. His goal was to improve his students’ math and logic skills. And what better tool than a puzzle? So he developed one that would be understandable, fun, and challenging for any level of student. Most importantly, he wanted the puzzle to encourage independent thinking, emphasizing trial and error, concentration, and perseverance. Mr. Miyamoto’s educational philosophy boils down to “The Art of Teaching Without Teaching.™” His methods and puzzle were immediately successful. So KENKEN was born in the classroom. But the puzzle was too addictive to stay in school. It quickly became a favorite leisure activity for all ages throughout Japan and then for millions of players worldwide. In 2008, Nextoy LLC brought KENKEN to the United States. Soon, it was the first daily feature since the crossword puzzle to appear in The New York Times. As its popularity grew, KENKEN appeared in the Los Angeles Times, Chicago Tribune, The Times of London, Scholastic classroom magazines, and more than 100 other national U.S. publications. Simultaneously, it is utilized by an ever-growing network of teachers coast-to-coast who praise its academic value. Join the leaderboard by subscribing with us! Solve puzzles without using any hints.

Read more on their site →

Excerpt from the official site · 7,002 chars · not written by Vinony

Wikidata facts

Official website
www.kenkenpuzzle.com
Show 2 more facts
Commons category
KenKen
social media followers
1076
Sources (3)

via Wikidata · CC0

~12 min read

Article

9 sections
Contents
  • General rules
  • History
  • Example
  • Extensions
  • Education
  • Tournaments
  • See also
  • References
  • External links

thumb|A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, who intended the puzzles to be an instruction-free method of training the brain. The name derives from the Japanese word for . The names Calcudoku and Mathdoku are sometimes used by those who do not have the rights to use the KenKen or KenDoku trademarks.

==General rules== As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9. Additionally, KenKen grids are divided into heavily outlined groups of cells –– often called “cages” –– and the numbers in the cells of each cage must produce a certain “target” number when combined using a specified mathematical operation (one of addition, subtraction, multiplication or division). For example, a linear three-cell cage specifying addition and a target number of 6 in a 4×4 puzzle must be satisfied with the digits 1, 2, and 3. Digits may be repeated within a cage, as long as they are not in the same row or column. No operation is relevant for a single-cell cage: placing the "target" in the cell is the only possibility (thus being a "free space"). The target number and operation appear in the upper left-hand corner of the cage.

Gallery (4)

Connections

Categories