
MechCommander · RAWG · Courtesy of RAWG
MechCommander
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MechCommander is a real-time tactics video game based on FASA's BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by MicroProse in 1998. An expansion pack, Desperate Measures, was released in 1999. A sequel, MechCommander 2, was released in 2001.
Game details · IGDB
MechCommander is the second real-time tactics (RTT) video game based on FASA's BattleTech/MechWarrior franchise (though often being called a real-time strategy game), developed by FASA Interactive and distributed by MicroProse. MechCommander was released in 1998. It had an expansion which was later combined with the original title and released as MechCommander Gold. A sequel also exists (distributed by Microsoft)—MechCommander 2. MicroProse also used many of the ideas in their 2000 Starship Troopers game.
- Released
- 1998
- Genres
- Real Time Strategy (RTS), Strategy, Tactical
- Platforms
- PC (Microsoft Windows)
- Game modes
- Single player, Multiplayer
- Franchise
- BattleTech
- Developer
- FASA Interactive
- Publisher
- MicroProse Software, Inc.
~6 min read
Encyclopedic overview
6 sectionsContents
- Gameplay
- ''MechCommander: Desperate Measures''
- Reception
- Reviews
- References
- External links
MechCommander is a real-time tactics video game based on FASA's BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by MicroProse in 1998. An expansion pack, Desperate Measures, was released in 1999. A sequel, MechCommander 2, was released in 2001.
==Gameplay== Players assume the role of the commander of Zulu company from the Federated Commonwealth's First Davion Guards, a member of the Inner Sphere (IS). The planet Port Arthur must be taken back from the Clan Smoke Jaguar. The game's campaign progresses through 30 different missions broken into 5 operations with 6 missions apiece. Each mission consists of a number of objectives which may include destroying enemy units, capturing or defending enemy units, protecting friendly units, and capturing and defending bases. Some missions must be completed within a certain time limit. thumb|left|Battle scene In each mission, players controls a limited number of units which are either mechs or support vehicles. This control is through a simulated aerial viewscreen above the battlefield. Each mission restricts both the combined tonnage and the number of units allowed. Briefings are supplied prior to the start of the mission which lists the objectives and other relevant information. A wide range of strategies and tactics may be used on any given mission, and players can customize their forces for each one.
Excerpted from Wikipedia’s “MechCommander” article, available under the CC BY-SA 4.0 licence.