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metaverse
Sign in to savethumb|upright=1.4|Avatar (computing)|Avatars socialising in the virtual world [[Second Life|alt=A screenshot of Second Life with people-like models sitting outside on couches around a coffee table. The person second from the right is in a red character suit. In the background in the distance, behind matchstick-shaped trees, are four towers. One tower is glowing with energy, and the tower on the far right is actually a giant space suit. Being a video game from the 2000s, the graphical fidelity is low, lacking shadows, ambient occlusion, and complex materials.]]
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~14 min read
Article
17 sectionsContents
- History and implementations
- Technology
- Hardware
- Software
- Criticism and concerns
- Feasibility
- Privacy
- User safety
- Regulation
- Social issues
- Lack of adoption
- Fiction
- ''Snow Crash'', 1992
- ''Ready Player One'', 2011
- See also
- References
- Further reading
thumb|upright=1.4|Avatar (computing)|Avatars socialising in the virtual world [[Second Life|alt=A screenshot of Second Life with people-like models sitting outside on couches around a coffee table. The person second from the right is in a red character suit. In the background in the distance, behind matchstick-shaped trees, are four towers. One tower is glowing with energy, and the tower on the far right is actually a giant space suit. Being a video game from the 2000s, the graphical fidelity is low, lacking shadows, ambient occlusion, and complex materials.]]
A metaverse is a virtual world in which users interact while represented by avatars, typically in a 3D display, with the experience focused on social and economic connection.