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Missile Command

Missile Command (1980) · RAWG · Courtesy of RAWG

EntityQ1192794· pop 20· linked from 356 articles

Missile Command

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1980 video game

Game data

Released
1980-01-01
User rating
4.16 / 5
Genres
Shooter, Arcade, Action
Platforms
PC, Xbox 360, PlayStation, Game Boy Advance, Game Boy Color, Game Boy, Atari 5200, Atari 2600, Atari Flashback, Atari 8-bit, Atari ST

via RAWG

Game details · IGDB

77Critic score · 2 ratings
72User score · 47 ratings

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Released
1980
Genres
Shooter, Arcade
Platforms
Arcade, Commodore C64/128/MAX, Atari ST/STE
Game modes
Single player, Multiplayer
Developer
Atari
Publisher
Sega, Taito, Atari Corporation, Atari

Wikidata facts

Image
Missile Command.jpg
Show 3 more facts
Commons category
Missile Command
publication date
1980-00-00
title
Missile Command
Sources (6)

via Wikidata · CC0

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