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OpenGL

File:OpenGL_logo_(2D).svg · Wikimedia Commons · See Wikimedia Commons

EntityQ178570· pop 61· linked from 944 articles

Also known as Open GL, Open Graphics Library, OGL, GL

API per scrivere applicazioni che producono computer grafica 2D e 3D

AI overview

OpenGL is a software tool that lets programs create and display 2D and 3D graphics by communicating directly with your computer's graphics processor. It matters because it enables fast, efficient rendering of graphics across different computers and operating systems, making it widely useful for everything from video games to professional visualization software.

AI-generated from the Wikipedia summary — may contain errors.

Key facts

Software.license
Open source license for use of the Sample Implementation (SI): This is a Free Software License B closely modeled on BSD, X, and Mozilla licenses. Trademark license for new licensees who want to use the OpenGL trademark and logo and claim conformance.
Software.name
OpenGL
Software.logo
OpenGL logo (2D).svg
Software.logo size
220px
Software.screenshot
Linux kernel and OpenGL video games.svg
Software.caption
A diagram of how video games on Linux outsource real-time rendering calculations to a GPU using OpenGL
Software.author
Silicon Graphics
Software.developer
Khronos Group(formerly ARB)
Software.programming language
C
Software.replaced_by
Vulkan
Software.genre
3D graphics API

via Wikipedia infobox

Wikidata facts

Instance of
specification
Followed by
Vulkan
Based on
IRIS GL
Developer
Khronos Group
Official website
www.opengl.org
Image
Glxinfo with glxgears screenshot.png
Show 11 more facts
software version identifier
4.4
Commons category
OpenGL
topic's main category
Category:OpenGL
inception
1992-07-01
standards body
Khronos Group
replaces
PHIGS
different from
OpenCL
publication date
1992-06-30
replaced by
Vulkan
Sources (10)

via Wikidata · CC0

Article · Italiano

OpenGL (Open Graphics Library) è una specifica che definisce una API per più linguaggi e per più piattaforme per scrivere applicazioni che producono computer grafica 3D. L'interfaccia consiste in circa 250 diverse chiamate di funzione che si possono usare per disegnare complesse scene tridimensionali a partire da semplici primitive. Sviluppato nel 1992 dalla Silicon Graphics Inc., è ampiamente usato nell'industria dei videogiochi (nella quale compete con DirectX su Microsoft Windows), per applicazioni di CAD, realtà virtuale, e CAE. È lo standard de facto per la computer grafica 3D in ambiente Unix.

Abstract from DBpedia / Wikipedia · CC BY-SA

Gallery (8)