OptiX
Sign in to saveAlso known as NVIDIA OptiX, Nvidia OptiX
Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm with great flexibility w
Wikidata facts
- Official website
- developer.nvidia.com/optix
- Image
- OptiX Julia set.png
Show 1 more fact
- software version identifier
- 7.1
Sources (2)
via Wikidata · CC0
~6 min read
Article
6 sectionsContents
- Ray tracing with OptiX
- OptiX Prime
- Software using OptiX
- See also
- References
- External links
Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm with great flexibility without application-side changes.
Commonly, video games use rasterization rather than ray tracing for their rendering.