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Osmos

Osmos · RAWG · Courtesy of RAWG

EntityQ1495152· pop 8· linked from 16 articles

Osmos is a 2009 puzzle video game developed by Canadian developer Hemisphere Games for various systems such as Microsoft Windows, Mac OS X, Linux, OnLive, iPad, iPhone, iPod Touch and Android. It was designed by Eddy Boxerman, founder of Hemisphere and a former developer at Ubisoft Montreal.

Game data

Metacritic 80
Released
2009-08-18
User rating
3.71 / 5
Genres
Puzzle, Casual, Arcade, Simulation, Indie
Platforms
PC, iOS, Android, macOS, Linux
ESRB
Everyone 10+

via RAWG

Game details · IGDB

80Critic score · 1 ratings
76User score · 42 ratings

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.

Released
2009
Genres
Puzzle, Simulator, Strategy, Indie, Arcade
Platforms
Linux, Android, PC (Microsoft Windows), iOS, Mac
Game modes
Single player
Developer
Hemisphere Games
Publisher
Hemisphere Games

~4 min read

Encyclopedic overview

5 sections
Contents
  • Gameplay
  • Soundtrack
  • Reception
  • References
  • External links

Osmos is a 2009 puzzle video game developed by Canadian developer Hemisphere Games for various systems such as Microsoft Windows, Mac OS X, Linux, OnLive, iPad, iPhone, iPod Touch and Android. It was designed by Eddy Boxerman, founder of Hemisphere and a former developer at Ubisoft Montreal.

==Gameplay== thumb|The goal of most levels is to absorb enough motes to become the largest on the level. The aim of the game is to propel oneself, a single-celled organism ("Mote"), into other smaller motes to absorb them. Colliding with a mote larger than the player will cause the player to be absorbed, resulting in a game over. Motes smaller than the player are blue, while motes bigger than the player are red. Changing course is done by expelling mass. Due to conservation of momentum, this results in the player's mote moving away from the expelled mass, but also in one's own mote shrinking.

Excerpted from Wikipedia’s “Osmos” article, available under the CC BY-SA 4.0 licence.

Available in 8 languages

via Wikidata sitelinks · CC0