
OXO · RAWG · Courtesy of RAWG
Also known as Noughts and Crosses
1952 video game: naughts and crosses simulator
Game details · IGDB
35User score · 8 ratings
OXO was a computer game developed by Alexander S. Douglas in 1952 for the EDSAC computer, which simulates a game of Noughts and crosses, also sometimes called Tic-tac-toe. OXO is the earliest known game to display visuals on a video monitor. To play OXO, the player would enter input using a rotary telephone controller, and output was displayed on the computer's 35×16 dot matrix cathode ray tube. Each game was played against an artificially intelligent opponent.
- Released
- 1952
- Genres
- Puzzle, Strategy
- Platforms
- PC (Microsoft Windows), EDSAC
- Game modes
- Single player
- Developer
- Alexander Shafto "Sandy" Douglas, University of Warwick
- Publisher
- Alexander Shafto "Sandy" Douglas, University of Warwick
Wikidata facts
- Image
- Oxo.jpg
Show 2 more facts
- publication date
- 1952-01-01
- Commons category
- OXO
Sources (1)
via Wikidata · CC0
Connections
tic-tac-toe
Entity
Electronic Delay Storage Automatic Calculator
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Sandy Douglas
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United Kingdom
Country
Alan Turing
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International Standard Book Number
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video game
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University of Cambridge
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random-access memory
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digital object identifier
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International Standard Serial Number
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Institute of Electrical and Electronics Engineers
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cathode ray tube
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Q1107006
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Cambridge University Press
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human–computer interaction
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single-player video game
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computing platform
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Ralph H. Baer
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University of Warwick
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