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OXO

OXO · RAWG · Courtesy of RAWG

EntityQ731466· pop 28· linked from 86 articles

Also known as Noughts and Crosses

1952 video game: naughts and crosses simulator

OverviewAI-generated

OXO is a single-player puzzle and strategy video game developed and published by Alexander Shafto "Sandy" Douglas and the University of Warwick. The title was originally released in 1952. It is playable on PC (Microsoft Windows) and EDSAC.

The game holds a rating of 35 based on 8 ratings. It is categorized under the strategy genre. The work was published on January 1, 1952, and released on August 14, 2017.

Synthesized by Vinony from 13 facts across 3 sources: Wikidata, RAWG, IGDB. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Released
2017-08-14
User rating
0.00 / 5
Genres
Strategy
Platforms
PC

via RAWG

Game details · IGDB

35User score · 8 ratings

OXO was a computer game developed by Alexander S. Douglas in 1952 for the EDSAC computer, which simulates a game of Noughts and crosses, also sometimes called Tic-tac-toe. OXO is the earliest known game to display visuals on a video monitor. To play OXO, the player would enter input using a rotary telephone controller, and output was displayed on the computer's 35×16 dot matrix cathode ray tube. Each game was played against an artificially intelligent opponent.

Released
1952
Genres
Puzzle, Strategy
Platforms
PC (Microsoft Windows), EDSAC
Game modes
Single player
Developer
Alexander Shafto "Sandy" Douglas, University of Warwick
Publisher
Alexander Shafto "Sandy" Douglas, University of Warwick

Wikidata facts

Instance of
video game
Country of origin
United Kingdom
Developer
Sandy Douglas
Distribution format
delay line memory
Image
Oxo.jpg
Show 3 more facts
publication date
1952-01-01
input device
rotary dial
Commons category
OXO
Sources (1)

via Wikidata · CC0