
Pac-Land
Sign in to saveis a 1984 platform game developed and published by Namco for arcades. It was released in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.
Game details · IGDB
Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the …
- Released
- 1984
- Genres
- Platform, Arcade
- Platforms
- Arcade, Sharp X68000, PC-8800 Series, Atari ST/STE, TurboGrafx-16/PC Engine, iOS, Amiga
- Game modes
- Single player, Multiplayer
- Franchise
- Pac-Man
- Developer
- Namco
- Publisher
- Grandslam Entertainments, Namco, Enix Corporation
Key facts
- Video game.title
- Pac-Land
- Video game.image
- Pac-Land arcadeflyer.png
- Video game.caption
- Japanese arcade flyer
- Video game.developer
- Namco
- Video game.programmer
- Yoshihiro Kishimoto
- Video game.designer
- Tsukasa Negoro
- Video game.artist
- Hiroshi Ono
- Video game.composer
- Yuriko Keino
- Video game.series
- Pac-Man
- Video game.genre
- Platform
- Video game.modes
- Single-player, multiplayer
- Video game.arcade system
- Namco Pac-Land
via Wikipedia infobox
~13 min read
Encyclopedic overview
9 sectionsContents
- Gameplay
- Development
- Release
- Ports
- Reception
- Legacy
- Notes
- References
- External links
is a 1984 platform game developed and published by Namco for arcades. It was released in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.
Pac-Land was conceptualized by Namco Research and Development 1 programmer Yoshihiro Kishimoto, who was tasked with creating an arcade game based on the American Pac-Man cartoon television series by Hanna-Barbera. The backgrounds were made to be vibrant and colorful, and the characters to be detailed and move smoothly to match the show's animation style. The control scheme was inspired by Konami's Track & Field (1983), using buttons instead of a traditional joystick to make it stand out among other games at the time. A new Namco Pac-Land arcade system was created to make it easier to develop the game and was used for several later Namco games, including Baraduke (1985) and Metro-Cross (1985).
Excerpted from Wikipedia’s “Pac-Land” article, available under the CC BY-SA 4.0 licence.
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