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prototype

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EntityQ207977· pop 52· linked from 3,178 articles

Also known as technology demonstrator

thumb|A prototype of an electronics project thumb|upright|Prototype signage on the Boise Greenbelt, testing for [[rust, paint-fastness, durability, etc.]]

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Prototypes
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~16 min read

Article

16 sections
Contents
  • Types
  • Differences in creating a prototype vs. a final product
  • Characteristics and limitations of prototypes
  • Engineering sciences
  • Mechanical and electrical engineering
  • Electronics
  • Computer programming and computer science
  • Other programming/computing concepts
  • Data prototyping
  • Prototyping for human-computer interaction
  • Architecture
  • Metrology
  • Natural sciences
  • Model-making
  • See also
  • References

thumb|A prototype of an electronics project thumb|upright|Prototype signage on the Boise Greenbelt, testing for [[rust, paint-fastness, durability, etc.]]

A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. Physical prototyping has a long history, and paper prototyping and virtual prototyping now extensively complement it. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea.

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