
Q*bert
Sign in to saveQ*bert () is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players also use a joystick to control the character.
Game data
- Released
- 1982-12-31
- User rating
- 3.40 / 5
- Genres
- Action, Puzzle
- Platforms
- PC, PlayStation 3, Game Boy, NES, Commodore / Amiga, Atari 5200, Atari 2600, Atari 8-bit
via RAWG
Game details · IGDB
Q*bert was a popular arcade game that was released on a large number of consoles in the early 1980s. It was developed and published by Gottlieb, and became their most successful game. The concept serves as a precursor to the isometric platformer genre, where the title character must work to turn all cubes to a certain colour in a psuedo-3D world, made 3D through isometric graphics in the same way that the Penrose Stairs was made. The game was widely successful and has become a highly recognizable brand of the 1980s gaming era.
- Released
- 1982
- Genres
- Platform, Puzzle, Arcade
- Platforms
- Arcade, PlayStation 3
- Game modes
- Single player, Multiplayer
- Developer
- Gottlieb
- Publisher
- Gottlieb
Key facts
- Video game.title
- Q*bert
- Video game.image
- Q*bert arcade cabinet.jpg
- Video game.caption
- Arcade cabinet
- Video game.developer
- Gottlieb
- Video game.designer
- Warren DavisJeff Lee
- Video game.programmer
- Warren Davis
- Video game.artist
- Jeff Lee
- Video game.composer
- David Thiel
- Video game.genre
- Action, puzzle
- Video game.modes
- Single-player, multiplayer
via Wikipedia infobox
Wikidata facts
- Image
- Commodore 64 at Video Game Museum in Berlin (45946155851).jpg
Show 3 more facts
- publication date
- 1989-02-00
- Commons category
- Q*Bert
- title
- Q*Bert
Sources (7)
via Wikidata · CC0
~33 min read
Article
29 sectionsContents
- Gameplay
- Development
- Concept
- Implementation
- Audio
- Title
- Testing
- Release
- Reception
- Ports
- Legacy
- Market impact
- In other media
- High scores
- Updates, remakes, and sequels
- ''Faster Harder More Challenging Q*bert''
- ''Q*bert's Qubes''
- MSX ''Q*bert'' (1986)
- ''Q*bert'' for Game Boy
- ''Q*bert 3''
- ''Q*bert'' (1999)
- ''Q*bert 2004''
- ''Q*bert 2005''
- ''Q*bert Rebooted''
- ''Q*bert (2019)''
- See also
- Notes
- References
- External links
Q*bert () is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players also use a joystick to control the character.
The game was conceived by Warren Davis and Jeff Lee, the latter of whom designed the titular protagonist and original concept, which was further developed and implemented by Davis. Q*bert was developed under the project name Cubes.