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Q*bert
EntityQ1565343· pop 21· linked from 131 articles

Q*bert () is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players also use a joystick to control the character.

Game data

Released
1982-12-31
User rating
3.40 / 5
Genres
Action, Puzzle
Platforms
PC, PlayStation 3, Game Boy, NES, Commodore / Amiga, Atari 5200, Atari 2600, Atari 8-bit

via RAWG

Game details · IGDB

64Critic score · 2 ratings
69User score · 42 ratings

Q*bert was a popular arcade game that was released on a large number of consoles in the early 1980s. It was developed and published by Gottlieb, and became their most successful game. The concept serves as a precursor to the isometric platformer genre, where the title character must work to turn all cubes to a certain colour in a psuedo-3D world, made 3D through isometric graphics in the same way that the Penrose Stairs was made. The game was widely successful and has become a highly recognizable brand of the 1980s gaming era.

Released
1982
Genres
Platform, Puzzle, Arcade
Platforms
Arcade, PlayStation 3
Game modes
Single player, Multiplayer
Developer
Gottlieb
Publisher
Gottlieb

Key facts

Video game.title
Q*bert
Video game.image
Q*bert arcade cabinet.jpg
Video game.caption
Arcade cabinet
Video game.developer
Gottlieb
Video game.designer
Warren DavisJeff Lee
Video game.programmer
Warren Davis
Video game.artist
Jeff Lee
Video game.composer
David Thiel
Video game.genre
Action, puzzle
Video game.modes
Single-player, multiplayer

via Wikipedia infobox

Internet Archive

data

Q'bert (5238845)

View at Internet Archive →

via archive.org

Wikidata facts

Image
Commodore 64 at Video Game Museum in Berlin (45946155851).jpg
Show 3 more facts
publication date
1989-02-00
Commons category
Q*Bert
title
Q*Bert
Sources (7)

via Wikidata · CC0

~33 min read

Article

29 sections
Contents
  • Gameplay
  • Development
  • Concept
  • Implementation
  • Audio
  • Title
  • Testing
  • Release
  • Reception
  • Ports
  • Legacy
  • Market impact
  • In other media
  • High scores
  • Updates, remakes, and sequels
  • ''Faster Harder More Challenging Q*bert''
  • ''Q*bert's Qubes''
  • MSX ''Q*bert'' (1986)
  • ''Q*bert'' for Game Boy
  • ''Q*bert 3''
  • ''Q*bert'' (1999)
  • ''Q*bert 2004''
  • ''Q*bert 2005''
  • ''Q*bert Rebooted''
  • ''Q*bert (2019)''
  • See also
  • Notes
  • References
  • External links

Q*bert () is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players also use a joystick to control the character.

The game was conceived by Warren Davis and Jeff Lee, the latter of whom designed the titular protagonist and original concept, which was further developed and implemented by Davis. Q*bert was developed under the project name Cubes.

Gallery (11)

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