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Q379128

File:PlantsvsZombiesCoverArt.jpg · Wikimedia Commons · See Wikimedia Commons

EntityQ379128· pop 50· linked from 79 articles

Also known as PvZ, Lawn of the Dead, Bloom & Doom, PvZ1

2009 video game

Game details · IGDB

80Critic score · 1 ratings
84User score · 31 ratings

Zombies are invading your home, and the only defense is your arsenal of plants! Armed with an alien nursery-worth of zombie-zapping plants like peashooters and cherry bombs, you'll need to think fast and plant faster to stop dozens of types of zombies dead in their tracks.

Released
2010
Genres
Puzzle, Real Time Strategy (RTS), Simulator, Strategy, Tactical
Platforms
PC (Microsoft Windows), Mac
Game modes
Single player
Engine
Popcap Games Framework
Franchise
Plants vs. Zombies
Developer
PopCap Games
Publisher
PopCap Games

Key facts

Developer
PopCap Games
Publisher
PopCap Games
Designer
George Fan
Programmer
Tod Semple
Artist
Rich Werner
Writer
Stephen Notley
Composer
Laura Shigihara
Series
Plants vs. Zombies
Engine
PopCap Framework
Platforms
Windows macOS iOS / iPadOS Xbox 360 PlayStation 3 Nintendo DS Nintendo DSi Android Windows Phone / Windows 10 Mobile PlayStation Vita BlackBerry Tablet OS BlackBerry 10
Genres
Tower defense , strategy
Modes
Single-player , multiplayer

via Wikipedia infobox

~36 min read

Encyclopedic overview

Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and macOS, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants or fungi, which fire projectiles at the zombies, or otherwise detrimentally affect them, or aid the player. The player collects a resource called sun to place plants. If a zombie reaches the house on any lane, the player loses the level.

Plants vs. Zombies was designed by George Fan, who conceptualized it as a more defense-oriented sequel to his fish simulator game Insaniquarium (2001), then developed it into a tower defense game featuring plants fighting against zombies. The game took inspiration from the games Magic: The Gathering and Warcraft III, along with the movie Swiss Family Robinson. Its development spanned three and a half years. Rich Werner was the main artist, Tod Semple served as programmer, and Laura Shigihara composed the game's music. In order to appeal to both casual and hardcore gamers, the tutorial was designed to be simple and spread throughout the game.

Excerpted from Wikipedia’s “Q379128” article, available under the CC BY-SA 4.0 licence.

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