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Q733992

File:NTSC_Resident_Evil_2_Cover.png · Wikimedia Commons · See Wikimedia Commons

EntityQ733992· pop 41· linked from 229 articles

Also known as 1998 Resident Evil 2

1998 survival horror video game

Game details · IGDB

55Critic score · 2 ratings
84User score · 585 ratings

Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.

Released
1998
Genres
Shooter, Puzzle, Adventure
Platforms
PlayStation 3, Nintendo GameCube, PC (Microsoft Windows), PlayStation, PlayStation Portable, Dreamcast
Game modes
Single player
Franchise
Resident Evil
Developer
Capcom Planning Room 2
Publisher
Nintendo, Virgin Interactive Entertainment, Capcom

Key facts

Developer
Capcom
Director
Hideki Kamiya
Producer
Shinji Mikami
Programmer
Yasuhiro Anpo
Writer
Noboru Sugimura
Composers
Masami Ueda Shusaku Uchiyama Syun Nishigaki
Series
Resident Evil
Platforms
PlayStation Windows Nintendo 64 Dreamcast GameCube Game.com
Genre
Survival horror
Mode
Single-player

via Wikipedia infobox

Wikidata facts

Show 6 more facts
Commons category
Resident Evil 2
publication date
1998-01-21
software version identifier
1.1.0
title
バイオハザード2
units sold
4960000
Sources (7)

via Wikidata · CC0

~40 min read

Article

Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.

Resident Evil 2 was produced by Resident Evil director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of approximately 50 across 21 months. The initial version, commonly referred to as Resident Evil 1.5, differs drastically; it was canceled at approximately two thirds completion because Mikami decided it was inadequate. The final design introduced a more cinematic presentation.

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