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Game details · IGDB
Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.
- Released
- 1998
- Genres
- Shooter, Puzzle, Adventure
- Platforms
- PlayStation 3, Nintendo GameCube, PC (Microsoft Windows), PlayStation, PlayStation Portable, Dreamcast
- Game modes
- Single player
- Franchise
- Resident Evil
- Developer
- Capcom Planning Room 2
- Publisher
- Nintendo, Virgin Interactive Entertainment, Capcom
Key facts
- Developer
- Capcom
- Director
- Hideki Kamiya
- Producer
- Shinji Mikami
- Programmer
- Yasuhiro Anpo
- Writer
- Noboru Sugimura
- Composers
- Masami Ueda Shusaku Uchiyama Syun Nishigaki
- Series
- Resident Evil
- Platforms
- PlayStation Windows Nintendo 64 Dreamcast GameCube Game.com
- Genre
- Survival horror
- Mode
- Single-player
via Wikipedia infobox
Wikidata facts
- Official website
- www.capcom.co.jp/bio_series/biohazard2.html
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- Commons category
- Resident Evil 2
- publication date
- 1998-01-21
- software version identifier
- 1.1.0
- title
- バイオハザード2
- units sold
- 4960000
- PlayStation DataCenter URL
- psxdatacenter.com/games/J/B/SLPS-01222.html
Sources (7)
via Wikidata · CC0
~40 min read
Article
Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.
Resident Evil 2 was produced by Resident Evil director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of approximately 50 across 21 months. The initial version, commonly referred to as Resident Evil 1.5, differs drastically; it was canceled at approximately two thirds completion because Mikami decided it was inadequate. The final design introduced a more cinematic presentation.
Gallery (6)
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