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EntityQ867164· pop 9· linked from 39 articles

Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written as a Flash game, then ported to iOS, Android, PlayStation Portable, Ouya, and HTML5. An authorized version for the Commodore 64 called C64anabalt was released on cartridge. Canabalt has been credited with popularizing the endless runner subgenre.

Game details · IGDB

73User score · 23 ratings

Use your Parkour skills to outrun the destruction of your city with just one button! One of the most popular and best-loved Flash games of 2010, Canabalt was created in 5 days for the Experimental Gameplay Project, and features a rad soundtrack by superstar indie composer Daniel Baranowsky (Super Meat Boy).

Released
2009
Genres
Platform, Indie, Arcade
Platforms
Web browser, PlayStation 3, Commodore C64/128/MAX, Ouya, Linux, Android, PC (Microsoft Windows), iOS, Mac, PlayStation Vita, PlayStation Portable
Game modes
Single player, Multiplayer
Developer
Semi Secret Software
Publisher
Semi Secret Software, Finji

~8 min read

Encyclopedic overview

7 sections
Contents
  • Gameplay
  • Development
  • Release and ports
  • Reception
  • Legacy
  • References
  • External links

Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written as a Flash game, then ported to iOS, Android, PlayStation Portable, Ouya, and HTML5. An authorized version for the Commodore 64 called C64anabalt was released on cartridge. Canabalt has been credited with popularizing the endless runner subgenre.

== Gameplay == thumb|left|The runner on the left, moving toward the right, has disturbed a flock of birds.

Excerpted from Wikipedia’s “Q867164” article, available under the CC BY-SA 4.0 licence.