Q867164
Sign in to saveCanabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written as a Flash game, then ported to iOS, Android, PlayStation Portable, Ouya, and HTML5. An authorized version for the Commodore 64 called C64anabalt was released on cartridge. Canabalt has been credited with popularizing the endless runner subgenre.
Game details · IGDB
Use your Parkour skills to outrun the destruction of your city with just one button! One of the most popular and best-loved Flash games of 2010, Canabalt was created in 5 days for the Experimental Gameplay Project, and features a rad soundtrack by superstar indie composer Daniel Baranowsky (Super Meat Boy).
- Released
- 2009
- Genres
- Platform, Indie, Arcade
- Platforms
- Web browser, PlayStation 3, Commodore C64/128/MAX, Ouya, Linux, Android, PC (Microsoft Windows), iOS, Mac, PlayStation Vita, PlayStation Portable
- Game modes
- Single player, Multiplayer
- Developer
- Semi Secret Software
- Publisher
- Semi Secret Software, Finji
~8 min read
Encyclopedic overview
7 sectionsContents
- Gameplay
- Development
- Release and ports
- Reception
- Legacy
- References
- External links
Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written as a Flash game, then ported to iOS, Android, PlayStation Portable, Ouya, and HTML5. An authorized version for the Commodore 64 called C64anabalt was released on cartridge. Canabalt has been credited with popularizing the endless runner subgenre.
== Gameplay == thumb|left|The runner on the left, moving toward the right, has disturbed a flock of birds.
Excerpted from Wikipedia’s “Q867164” article, available under the CC BY-SA 4.0 licence.
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