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EntityQ88759· pop 30· linked from 64 articles

1986 video game

Game details · IGDB

80Critic score
78User score · 131 ratings

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is award…

Released
1986
Genres
Platform, Puzzle, Arcade
Platforms
Arcade
Game modes
Single player, Multiplayer, Co-operative
Franchise
Bubble Bobble
Developer
Taito
Publisher
Taito

Key facts

Developer
Taito
Publishers
JP : Taito NA : Romstar EU : Electrocoin
Designer
Fukio Mitsuji
Composer
Tadashi Kimijima
Series
Bubble Bobble
Platform
Arcade Famicom Disk System , Amiga , Amstrad CPC , Atari ST , Commodore 64 , ZX Spectrum , MSX 2 , Master System , NES , Apple II , MS-DOS , X68000 , Game Boy , Game Gear , Sega Saturn , PlayStation , Game Boy Color , iOS , Android
Genre
Platform
Modes
Single-player , multiplayer
Arcade system
Taito Bubble Bobble

via Wikipedia infobox

Wikidata facts

Image
Bubble Bobble arcade machine.jpg
Show 4 more facts
Commons category
Bubble Bobble
publication date
1988-11-00
title
バブルボブル
Sources (3)

via Wikidata · CC0

~12 min read

Article

Bubble Bobble is a 1986 platform video game developed and published by Taito for arcades. It was released in North America by Romstar and in Europe by Electrocoin. Players control Bub and Bob, two dragons who set out to save their girlfriends from a world called the Cave of Monsters. In each level, Bub and Bob must defeat every enemy present by trapping them in bubbles and popping them. The enemies will then turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.

Bubble Bobble was designed by Fukio "MTJ" Mitsuji. When he joined Taito in 1986, he felt that Taito's game output was of mediocre quality. In response, he decided to make a game that was fun to play and could rejuvenate the company's presence in the industry. Mitsuji hoped his game would appeal to women, specifically couples that visited arcades. As such, he decided to make Bubble Bobble focus largely on its two player co-operative mode. He made bubbles the core mechanic as he thought they would be a fun element that girls would enjoy.

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