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Qix
EntityQ1953575· pop 18· linked from 80 articles

( ) is a 1981 puzzle video game developed and published by Taito for arcades. Designed by husband and wife team Randy and Sandy Pfeiffer, Qix is one of a handful of games made by Taito's American division (another is Zoo Keeper). At the start of each level, the playing field is a large, empty rectangle, containing the Qix, an abstract stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield.

Game data

Released
1990-04-13
User rating
0.00 / 5
Genres
Action
Platforms
PC, Nintendo 3DS, Game Boy, NES, Apple II, Commodore / Amiga, Atari 5200, Atari 8-bit, Atari Lynx

via RAWG

Game details · IGDB

75User score · 16 ratings

Draw boxes to claim as much screen as possible without getting in the path of the "Qix" and "Sparx". Draw slower for more points and hope that you have enough coins. Simple but very addicting!

Released
1981
Genres
Puzzle, Arcade
Platforms
Arcade
Game modes
Single player, Multiplayer
Developer
Taito
Publisher
Taito

Key facts

Video game.title
Qix
Video game.image
Qix Poster.png
Video game.caption
North American arcade flyer
Video game.developer
Taito
Video game.designer
Randy PfeifferSandy Pfeiffer
Video game.series
Qix
Video game.genre
Puzzle
Video game.modes
Single-player, multiplayer

via Wikipedia infobox

Wikidata facts

Image
Qix Arcade.jpg
Show 2 more facts
publication date
1991-01-00
name in kana
クイックス
Sources (5)

via Wikidata · CC0

~10 min read

Article

9 sections
Contents
  • Gameplay
  • Reception
  • Accolades
  • Legacy
  • Sequels
  • Clones
  • Notes
  • References
  • External links

( ) is a 1981 puzzle video game developed and published by Taito for arcades. Designed by husband and wife team Randy and Sandy Pfeiffer, Qix is one of a handful of games made by Taito's American division (another is Zoo Keeper). At the start of each level, the playing field is a large, empty rectangle, containing the Qix, an abstract stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield.

Qix was ported to the contemporary Atari 5200 (1982), Atari 8-bit computers (1983), and Commodore 64 (1983), then was brought to a wide variety of systems in the late 1980s and early 1990s: MS-DOS (1989), Amiga (1989), another version for the C64 (1989), Apple IIGS (1990), Game Boy (1990), Nintendo Entertainment System (1991), and Atari Lynx (1991).

Gallery (3)

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