
Resident Evil Code: Veronica · RAWG · Courtesy of RAWG
Resident Evil – Code: Veronica
Sign in to saveAlso known as Resident Evil: Code Veronica, Resident Evil Code: Veronica, Code: Veronica, Resident Evil - Code: Veronica, Resident Evil – Code: Veronica X, Biohazard Code: Veronica
2000 survival horror video game developed by Capcom
Game data
Metacritic 94- Released
- 2000-02-03
- User rating
- 4.22 / 5
- Genres
- Adventure, Action
- Platforms
- PlayStation 4, Xbox 360, PlayStation 3, PlayStation 2, GameCube, Dreamcast
- ESRB
- Mature
via RAWG
Game details · IGDB
Resident Evil Code: Veronica is the fourth video game in Capcom's Resident Evil survival horror series. The game continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, it is the first game in the series to do away with pre-rendered backgrounds using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automati…
- Released
- 2000
- Genres
- Shooter, Puzzle, Adventure
- Platforms
- Dreamcast
- Game modes
- Single player, Multiplayer
- Franchise
- Resident Evil
- Developer
- Nextech
- Publisher
- Eidos Interactive, Capcom, Sega
Key facts
- Developer
- Capcom Production Studio 4
- Publishers
- Capcom Dreamcast JP / NA : Capcom EU : Eidos Interactive GameCube JP / NA / EU : Capcom AU : Nintendo Australia
- Director
- Hiroki Kato
- Producer
- Shinji Mikami
- Programmer
- Yukihiko Tani
- Artist
- Junichi Ota
- Composers
- Takeshi Miura Hijiri Anze Sanae Kasahara
- Series
- Resident Evil
- Engine
- MT Framework (PS3/Xbox 360)
- Platforms
- Dreamcast PlayStation 2 GameCube PlayStation 3 Xbox 360
- Genre
- Survival horror
- Mode
- Single-player
via Wikipedia infobox
Wikidata facts
- Official website
- www.capcom.co.jp/newproducts/consumer/veronica/index.html
Show 3 more facts
- Commons category
- Resident Evil - Code: Veronica
- publication date
- 2000-02-03
- units sold
- 1140000
Sources (9)
via Wikidata · CC0
~22 min read
Article
Resident Evil – Code: Veronica is a 2000 survival horror video game developed and published by Capcom for the Dreamcast. It was the first Resident Evil game to debut on a platform other than PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the series' traditional controls and gameplay; however, unlike the pre-rendered backgrounds of previous installments, Code: Veronica uses real-time 3D environments and dynamic camera movement.
After producer Shinji Mikami and his team learned they would be unable to port Resident Evil 2 to the Sega Saturn, they began development on an original game, which became Code: Veronica. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a European gothic horror design and settings. This is achieved through the use of gothic architecture and gothic art in addition to the writing style and story presentation.