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Resident Evil – Code: Veronica

Resident Evil Code: Veronica · RAWG · Courtesy of RAWG

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Resident Evil – Code: Veronica

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Also known as Resident Evil: Code Veronica, Resident Evil Code: Veronica, Code: Veronica, Resident Evil - Code: Veronica, Resident Evil – Code: Veronica X, Biohazard Code: Veronica

2000 survival horror video game developed by Capcom

Game data

Metacritic 94
Released
2000-02-03
User rating
4.22 / 5
Genres
Adventure, Action
Platforms
PlayStation 4, Xbox 360, PlayStation 3, PlayStation 2, GameCube, Dreamcast
ESRB
Mature

via RAWG

Game details · IGDB

70User score · 77 ratings

Resident Evil Code: Veronica is the fourth video game in Capcom's Resident Evil survival horror series. The game continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, it is the first game in the series to do away with pre-rendered backgrounds using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automati…

Released
2000
Genres
Shooter, Puzzle, Adventure
Platforms
Dreamcast
Game modes
Single player, Multiplayer
Franchise
Resident Evil
Developer
Nextech
Publisher
Eidos Interactive, Capcom, Sega

Key facts

Developer
Capcom Production Studio 4
Publishers
Capcom Dreamcast JP / NA : Capcom EU : Eidos Interactive GameCube JP / NA / EU : Capcom AU : Nintendo Australia
Director
Hiroki Kato
Producer
Shinji Mikami
Programmer
Yukihiko Tani
Artist
Junichi Ota
Composers
Takeshi Miura Hijiri Anze Sanae Kasahara
Series
Resident Evil
Engine
MT Framework (PS3/Xbox 360)
Platforms
Dreamcast PlayStation 2 GameCube PlayStation 3 Xbox 360
Genre
Survival horror
Mode
Single-player

via Wikipedia infobox

Wikidata facts

Show 3 more facts
Commons category
Resident Evil - Code: Veronica
publication date
2000-02-03
units sold
1140000
Sources (9)

via Wikidata · CC0

~22 min read

Article

Resident Evil – Code: Veronica is a 2000 survival horror video game developed and published by Capcom for the Dreamcast. It was the first Resident Evil game to debut on a platform other than PlayStation. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the series' traditional controls and gameplay; however, unlike the pre-rendered backgrounds of previous installments, Code: Veronica uses real-time 3D environments and dynamic camera movement.

After producer Shinji Mikami and his team learned they would be unable to port Resident Evil 2 to the Sega Saturn, they began development on an original game, which became Code: Veronica. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a European gothic horror design and settings. This is achieved through the use of gothic architecture and gothic art in addition to the writing style and story presentation.

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