
Salamander Portable · RAWG · Courtesy of RAWG
Game details · IGDB
Like the original Salamander, and as opposed to the Life Force releases, Salamander 2 abandons the selection-bar based power-up system, in favor for a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship velocity. Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Bust…
- Released
- 1996
- Genres
- Shooter, Arcade
- Platforms
- Arcade, Sega Saturn, PlayStation
- Game modes
- Single player, Co-operative, Split screen
- Franchise
- Gradius
- Developer
- Konami
- Publisher
- Konami
Wikidata facts
Show 2 more facts
- publication date
- 1996-06-19
- title
- 沙羅曼蛇2
Sources (2)
via Wikidata · CC0
Connections
Dance Dance Revolution
Entity
Gradius
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Japan
Country
Japanese
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International Standard Book Number
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Q10677
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PlayStation Portable
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multiplayer video game
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Konami
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Q200912
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single-player video game
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computing platform
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arcade video game machine
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Hepburn romanization
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video game developer
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GameSpot
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video game publisher
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video game genre
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Sokoban
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Edge
Entity
Categories
1996 video gamesArcade video gamesCooperative video gamesGradius video gamesHorizontally scrolling shootersJapan-exclusive video gamesKLOV game ID same as WikidataKonami arcade gamesKonami gamesMultiplayer and single-player video gamesSequel video gamesVideo games developed in JapanVideo games scored by Naoki Maeda