
Salamander Portable · RAWG · Courtesy of RAWG
Game details · IGDB
Like the original Salamander, and as opposed to the Life Force releases, Salamander 2 abandons the selection-bar based power-up system, in favor for a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship velocity. Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Bust…
- Released
- 1996
- Genres
- Shooter, Arcade
- Platforms
- Arcade, Sega Saturn, PlayStation
- Game modes
- Single player, Co-operative, Split screen
- Franchise
- Gradius
- Developer
- Konami
- Publisher
- Konami
Wikidata facts
- Instance of
- video game
- Genre
- shoot 'em up
- Country of origin
- Japan
- Publisher
- Konami
- Series
- Gradius
- Composer
- Naoki Maeda
- Developer
- Konami
- Platform
- PlayStation
- Game mode
- co-op mode
Show 3 more facts
- publication date
- 1996-06-19
- input device
- joystick
- title
- 沙羅曼蛇2
Sources (2)
via Wikidata · CC0