Silicon Graphics
Sign in to saveAlso known as Silicon Graphics, Inc., SGI, Silicon Graphics Computer Systems, SGCS
former American company
Key facts
- Company type
- Public
- Traded as
- NYSE : SGI, OTC Pink : SGID.pk, Nasdaq : SGIC
- Industry
- Computer hardware and software
- Founded
- November 9, 1981 ; 44 years ago ( 1981-11-09 ) , Mountain View, California , U.S.
- Defunct
- May 11, 2009 ; 17 years ago ( 2009-05-11 )
- Fate
- Chapter 11 bankruptcy ; assets acquired by Rackable Systems , which renamed itself Silicon Graphics International Corp.
- Headquarters
- Sunnyvale, California , U.S.
- Key people
- Jim Clark , Wei Yen , Kurt Akeley , Ed McCracken , Thomas Jermoluk, Marc Hannah , Rick Belluzzo
- Products
- High-performance computing , visualization and storage
via Wikipedia infobox
Research organization · ROR
- Type
- Company
- Location
- Milpitas, United States
- Also known as
- SGCS, Silicon Graphics Computer Systems
- Status
- Withdrawn
GRID grid.480389.e · ISNI 0000 0001 2216 7782
Official website

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sgi.com →Link to the official site · 11,672 chars · not written by Vinony
Wikidata facts
- Official website
- www.sgi.com
Show 6 more facts
- dissolved, abolished or demolished date
- 2009-05-00
- inception
- 1981-11-09
- Commons gallery
- SGI
- Commons category
- Silicon Graphics
- Stack Exchange tag
- stackoverflow.com/tags/sgi
- ACM Classification Code (2012)
- 10011239
via Wikidata · CC0
~35 min read
Article
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California, in November 1981 by James H. Clark, the computer scientist and entrepreneur perhaps best known for founding Netscape (with Marc Andreessen). Its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time.
Early systems were based on the Geometry Engine that Clark and Marc Hannah had developed at Stanford University, and were derived from Clark's broader background in computer graphics. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that accelerated the "inner-loop" geometric computations needed to display three-dimensional images. For much of its history, the company focused on 3D imaging and was a major supplier of both hardware and software in this market.