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Silpheed

Silpheed (1986) · RAWG · Courtesy of RAWG

EntityQ909573· pop 9· linked from 33 articles

is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the FM-7 and MS-DOS soon after. It was later remade for the Sega CD and has a sequel called Silpheed: The Lost Planet for the PlayStation 2.

Game data

Released
1986-12-05
User rating
0.00 / 5
Platforms
PC, Apple II, SEGA CD

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Game details · IGDB

54User score · 5 ratings

In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels. The game is one of the first-ever that used music as a selling point.

Released
1986
Genres
Shooter
Platforms
Apple IIGS, PC-8800 Series, TRS-80 Color Computer, DOS, FM-7, Sega CD
Game modes
Single player
Developer
Game Arts
Publisher
Sega, Game Arts, Tec Toy Indústria de Brinquedos, Sierra

Internet Archive

texts

Silpheed The Lost Planet (USA)

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Wikidata facts

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publication date
1986-12-05
Sources (3)

via Wikidata · CC0

~6 min read

Article

8 sections
Contents
  • Gameplay
  • Release
  • Ports
  • Sega CD
  • Reception
  • Legacy
  • References
  • External links

is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the FM-7 and MS-DOS soon after. It was later remade for the Sega CD and has a sequel called Silpheed: The Lost Planet for the PlayStation 2.

Silpheed is the name of the spacecraft that the player controls, and is most likely derived from the famous ballet, La Sylphide. Like many shooter games, the story involves using the Silpheed as Earth's last effort to save itself from destruction by a powerful enemy invasion. The original 1986 PC-88 version used 3D polygonal graphics on top of a tilted third-person backdrop. The 1993 Sega CD version later used pre-rendered computer animation as a full motion video background, a technique previously used by the Namco System 21 arcade game Galaxian 3.

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