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Skullmonkeys

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Skullmonkeys

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Skullmonkeys is a 1998 platform video game developed by The Neverhood, Inc. and published by Electronic Arts for the PlayStation. It is the sequel to The Neverhood, and rather than being an adventure game, it is a platformer. Players again take control of Klaymen, who this time must defeat a horde of creatures called Skullmonkeys under the command of his old foe Klogg.

Game data

Released
1998-01-31
User rating
3.69 / 5
Genres
Platformer
Platforms
PlayStation

via RAWG

Game details · IGDB

71User score · 17 ratings

Something has gone seriously wrong in Klayman's homeland -- Klogg, an evil megalomaniac, wants to destroy the land and basically rule over anything and everyone. Because the task can get difficult at times, he has enlisted the service of fearsome ape-like creatures, Skullmonkeys, to aid in the destruction of planet Idznak. Needless to say, it is up to the player to stop Klogg and his devious plans. Much like The Neverhood, Skullmonkeys is a 2D platformer built entirely of Claymation characters, enemies, and environments. Throughout the game's seven worlds spanning ninety levels, the basic …

Released
1998
Genres
Platform
Platforms
PlayStation
Game modes
Single player
Developer
The Neverhood, Inc.
Publisher
Dreamworks Interactive, Riverhillsoft, Electronic Arts

Wikidata facts

Instance of
video game
Country of origin
United States
Platform
PlayStation
Distribution format
CD-ROM
Show 4 more facts
distributed by
Electronic Arts
publication date
1998-01-31
input device
gamepad
Sources (5)

via Wikidata · CC0

~6 min read

Encyclopedic overview

7 sections
Contents
  • Gameplay
  • Plot
  • Development
  • Release
  • Reception
  • References
  • External links

Skullmonkeys is a 1998 platform video game developed by The Neverhood, Inc. and published by Electronic Arts for the PlayStation. It is the sequel to The Neverhood, and rather than being an adventure game, it is a platformer. Players again take control of Klaymen, who this time must defeat a horde of creatures called Skullmonkeys under the command of his old foe Klogg.

The game met with positive reviews, as critics liked the game's unique visual style (as with The Neverhood, the characters were all sculpted from clay) and music, but bemoaned the lack of variety in the gameplay. Terry Scott Taylor composed the soundtrack.

Excerpted from Wikipedia’s “Skullmonkeys” article, available under the CC BY-SA 4.0 licence.

Available in 9 languages

via Wikidata sitelinks · CC0