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Sonic Adventure

Sonic Adventure · RAWG · Courtesy of RAWG

EntityQ1069059· pop 34· linked from 264 articles

Sonic Adventure

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Also known as SA, SA1, SA 1

1998 3D platforming video game developed by Sonic Team

OverviewAI-generated

Sonic Adventure is a video game developed by Sonic Team and published by Sega. It belongs to the Sonic The Hedgehog franchise and supports single-player mode. The game was released in 1998, with specific publication dates recorded as December 23, 1998, September 9, 1999, October 14, 1999, and December 1, 1999. It is available on PC, Xbox One, Xbox 360, PlayStation 3, Dreamcast, and Nintendo GameCube.

The title is categorized under the genres of Adventure, Action, RPG, Family, Platformer, and Platform. It holds an ESRB rating of Everyone. Critical reception includes a Metacritic score of 49, a RAWG rating of 4, and an IGDB critic rating of 55. The IGDB user rating is 67, based on 212 ratings.

Synthesized by Vinony from 18 facts across 3 sources: Wikidata, RAWG, IGDB. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Metacritic 49
Released
1998-12-23
User rating
4.00 / 5
Genres
Adventure, Action, RPG, Family, Platformer
Platforms
PC, Xbox One, Xbox 360, PlayStation 3, Dreamcast
ESRB
Everyone

via RAWG

Game details · IGDB

55Critic score
67User score · 212 ratings

Sonic Adventure is a 3D platformer video game in the Sonic the Hedgehog series. The player can control six characters from the Sonic universe, each with their own gameplay and point of view of the story. The game is divided up into two types of levels: Action Stages and Adventure Fields. The division of Action Stages and Adventure Fields are a serious departure from all previous Sonic games. Adventure Fields are non-linear game stages that contain very few items, generally designed for puzzle solving, exploration and plot advancement. Action Stages are more speed based and have Rings scatte…

Released
1998
Genres
Platform, Adventure
Platforms
PlayStation 3, Nintendo GameCube, PC (Microsoft Windows), Xbox 360, Dreamcast
Game modes
Single player
Franchise
Sonic The Hedgehog
Developer
Sonic Team
Publisher
Sega

Key facts

Developer
Sonic Team
Publisher
Sega
Director
Takashi Iizuka
Producer
Yuji Naka
Designers
Takao Miyoshi Takashi Iizuka Yojiro Ogawa
Programmers
Tetsu Katano Yoshitaka Kawabata
Artists
Kazuyuki Hoshino Yuji Uekawa
Writer
Akinori Nishiyama
Composers
Jun Senoue Kenichi Tokoi Fumie Kumatani
Series
Sonic the Hedgehog
Platforms
Dreamcast GameCube Windows Xbox 360 PlayStation 3
Genres
Platform , action-adventure
Mode
Single-player

via Wikipedia infobox

Wikidata facts

Instance of
video game
Country of origin
United States
Publisher
Q122741
Composer
Jun Senoue
Producer
Yuji Naka
Distribution format
digital distribution
Show 7 more facts
language of work or name
Spanish
publication date
2011-03-04
input device
gamepad
distributed by
Microsoft Store
title
ソニックアドベンチャー
Commons category
Sonic Adventure
Sources (6)

via Wikidata · CC0

~40 min read

Encyclopedic overview

Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Ivo Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.

Sonic Team began developing Sonic Adventure in 1997, after the cancellation of the Sega Saturn game Sonic X-treme. Led by director Takashi Iizuka and producer Yuji Naka, the team strove to reinvent Sonic for the 3D era of video games. Adventure features a stronger emphasis on storytelling and role-playing elements in contrast to previous Sonic games, while Yuji Uekawa redesigned the series's characters for their transition to 3D. Sonic Team attempted to demonstrate the technical prowess of the Dreamcast with realistic graphics and drew inspiration from locations in Peru and Guatemala. The soundtrack was primarily composed by Jun Senoue, who preferred rock music over the electropop of previous Sonic games.

Excerpted from Wikipedia’s “Sonic Adventure” article, available under the CC BY-SA 4.0 licence.