
File:Space_Invaders_flyer,_1978.jpg · Wikimedia Commons · See Wikimedia Commons
Space Invaders
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Game data
- Released
- 1978-06-01
- User rating
- 3.79 / 5
- Genres
- Shooter, Arcade, Action
- Platforms
- PC, iOS, Android, Wii, Nintendo 64, Game Boy Advance, Game Boy Color, Game Boy, SNES, NES, Atari 7800, Atari 5200, Atari 2600, Atari 8-bit, Genesis
via RAWG
Game details · IGDB
Space Invaders is an arcade video game developed by Tomohiro Nishikado and released in 1978. It is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible.
- Released
- 1978
- Genres
- Shooter, Arcade
- Platforms
- Arcade, iOS, Handheld Electronic LCD, Legacy Mobile Device
- Game modes
- Single player
- Franchise
- Space Invaders
- Developer
- Taito
- Publisher
- Midway Manufacturing, Taito, Sharp, My Arcade
Key facts
- Developer
- Taito
- Publishers
- JP / AS / EU : Taito NA / EU : Midway Manufacturing AU : Leisure & Allied Industries
- Designer
- Tomohiro Nishikado
- Composer
- Michiyuki Kamei
- Series
- Space Invaders
- Platform
- Arcade Atari 2600 , Atari 8-bit , Atari 5200 , MSX , Commodore 64 , handheld , watch , calculator , Famicom , SG-1000 , WonderSwan , VG Pocket , mobile phone , iOS
- Release
- July 1978 Arcade JP : July 1978 NA : November 1978 2600 March 10, 1980 Atari 8-bit 1980 5200 October 1982 Famicom JP : April 17, 1985 SG-1000 JP : June 1985 WonderSwan JP : May 13, 1999 iOS WW : February 27, 2009
- Genre
- Fixed shooter
- Modes
- Single-player , multiplayer
via Wikipedia infobox
Wikidata facts
- Official website
- www.spaceinvaders.net
- Image
- Space Invaders.JPG
Show 5 more facts
- Commons category
- Space Invaders
- publication date
- 1985-04-17
- superfamicom.org URL
- superfamicom.org/famicom/info/space-invaders
- title
- スペースインベーダー
- Unicode character
- 👾
via Wikidata · CC0
~40 min read
Article
Space Invaders is a 1978 shoot 'em up game developed and published by Taito for arcades. Taito released it in Japan in July 1978 and overseas through a partnership with Midway Manufacturing later that year. Space Invaders was the first video game with endless gameplay and the first fixed shooter, setting the template for the genre. The goal is to defeat waves of descending aliens with a horizontally moving laser cannon to earn as many points as possible.
Designer Tomohiro Nishikado drew inspiration from video games such as Gun Fight and Breakout, electro-mechanical target shooting games, and science fiction narratives such as the novel The War of the Worlds, the anime Space Battleship Yamato, and the film Star Wars. To complete development, he had to design custom hardware and development tools to use the features in microprocessor technology, which was new to him. Upon release, Space Invaders quickly became a commercial success worldwide; by 1982, it had grossed $3.8 billion ($10 billion in 2024-adjusted terms), with a net profit of $450 million ($1.2 billion in 2024 terms). This made it the best-selling video game and highest-grossing entertainment product at the time, and the highest-grossing video game yet. It is also one of the highest-grossing media franchises of all time.