speedrunning
Sign in to saveAlso known as speed running, speedrun, speed run
thumb|Speedrun of a SuperTux level
Wikidata facts
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- Speedrun Ocarina of Time - Team Superplay - Mang'Azur 2013 - P1590514.jpg
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- Commons category
- Speedrunning
- social media followers
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~22 min read
Article
23 sectionsContents
- History
- Early examples
- 1993–2003: ''Doom'' and ''Quake'' demos, early Internet communities
- 2003–present: Speed Demos Archive and video sharing
- Methodology
- Gameplay strategies
- Tool-assisted speedruns
- Categorization and ranking
- Community
- Marathons
- Speedrun races
- Cheating
- Methods
- Splicing
- TASbotting
- Modifying the timer or playback speed
- Modifying in-game files
- Lying about times
- Cheat detection
- See also
- Notes
- References
- External links
thumb|Speedrun of a SuperTux level
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software or additional tools to create a precisely controlled sequence of inputs or to slow down the game to perfect movements.