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speedrunning
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speedrunning

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Also known as speed running, speedrun, speed run

thumb|Speedrun of a SuperTux level

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Speedrun Ocarina of Time - Team Superplay - Mang'Azur 2013 - P1590514.jpg
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Commons category
Speedrunning
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~22 min read

Article

23 sections
Contents
  • History
  • Early examples
  • 1993–2003: ''Doom'' and ''Quake'' demos, early Internet communities
  • 2003–present: Speed Demos Archive and video sharing
  • Methodology
  • Gameplay strategies
  • Tool-assisted speedruns
  • Categorization and ranking
  • Community
  • Marathons
  • Speedrun races
  • Cheating
  • Methods
  • Splicing
  • TASbotting
  • Modifying the timer or playback speed
  • Modifying in-game files
  • Lying about times
  • Cheat detection
  • See also
  • Notes
  • References
  • External links

thumb|Speedrun of a SuperTux level

Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software or additional tools to create a precisely controlled sequence of inputs or to slow down the game to perfect movements.

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