
SuperCollider
Sign in to saveSuperCollider is an environment and audio programming language released originally in 1996 by James McCartney for real-time audio synthesis and algorithmic composition.
Key facts
- Programming language.logo
- SuperCollider logo.svg
- Programming language.author
- James McCartney
- Programming language.latest release version
- 3.14.1
- Programming language.programming language
- C++
- Programming language.operating system
- FreeBSD, Linux, macOS, Windows
- Programming language.license
- GPL-3.0-or-later
via Wikipedia infobox
Source code
sclang comes with its own package manager, called Quarks. scsynth and supernova both support third-party plugins via C and C++ APIs. macOS and Windows builds for stable releases are provided at our [downloads page][downloads page]. See the macOS README and Windows README for instructions on usage, and how to build SC yourself. To get the latest stable version, Linux users will need to build SuperCollider themselves or use the Flatpak build. See the Linux README for instructions. See the Raspberry Pi and Bela READMEs for instructions on building on those platforms. There is still limited support for Qt 5.15. Further details are described in README MACOS.md. The official docs can be viewed in the SuperCollider IDE's built-in documentation browser. You can also view them online at doc.sccode.org. You can also view the archives for the old mailing lists at [sc-users][sc-users archives] and [sc-dev][sc-dev archives]. Please read our adopted code of conduct, which applies to all the above communities. Development of SuperCollider happens here on GitHub, and we are grateful to the community for contributing bugfixes and improvements. Read below to learn how you can take part in improving SuperCollider. Please read our adopted code of conduct before contributing, so that you can understand what actions will and will not be tolerated. Read our contributing guide to learn about our development process, how to propose bugfixes and improvements, and how to build and test your changes. To help you get your feet wet and get you familiar with our contribution process, we have a list of good-first-issues that contain bugs which have a relatively limited scope. This is a great place to get started. You can also ask on our developer's mailing list, on [Slack][Slack], or on the [forum][Discourse]. SuperCollider is free software available under Version 3 the GNU General Public License. See COPYING for details.
Excerpt from the source-code README · 5,325 chars · not written by Vinony
Wikidata facts
- Official website
- supercollider.github.io
- Image
- SuperCollider screenshot2.jpg
Show 5 more facts
- Stack Exchange tag
- stackoverflow.com/tags/supercollider
- Commons category
- SuperCollider
- software version identifier
- 3.14.1
- inception
- 1996-01-01
- source code repository URL
- github.com/SuperCollider/SuperCollider
via Wikidata · CC0
~9 min read
Article
13 sectionsContents
- Architecture
- The SuperCollider synthesis server (''scsynth'')
- The SuperCollider programming language (''sclang'')
- GUI system
- Interfacing and system support
- Clients
- Supported operating systems
- Editing environments
- Code examples
- Live coding
- See also
- References
- External links
SuperCollider is an environment and audio programming language released originally in 1996 by James McCartney for real-time audio synthesis and algorithmic composition.
Since then it has been evolving into a system used and further developed by both scientists and artists working with sound. It is a dynamic programming language providing a framework for acoustic research, algorithmic music, interactive programming, and live coding.